Documentation for this module may be created at Module:C/doc
local p = {}
-- Memoize category lookups within a single parse
local _catMemo = {}
-- Resolve a raw ability name to a proper Title in the Ability namespace
local function resolveAbilityTitle(raw)
if not raw or raw == "" then return nil end
-- If caller already gave a full title and it exists, use it
local t = mw.title.new(raw)
if t and t.exists then return t end
-- Otherwise, try in the Ability namespace
local abilityNS = mw.site.namespaces["Ability"]
if abilityNS and abilityNS.id then
local t2 = mw.title.new(raw, abilityNS.id) -- "Ability:raw"
if t2 and t2.exists then return t2 end
end
-- Fallback: explicit prefix (covers wikis where namespace lookup differs)
if not mw.ustring.find(raw, "^Ability:") then
local t3 = mw.title.new("Ability:" .. raw)
if t3 and t3.exists then return t3 end
end
return nil
end
-- Robust category check using parent categories (handles categories added via templates)
local function pageInCategory(pagetitle, cat)
if not pagetitle or pagetitle == "" or not cat or cat == "" then return false end
local memoKey = pagetitle .. "@@" .. cat
if _catMemo[memoKey] ~= nil then
return _catMemo[memoKey]
end
local title = resolveAbilityTitle(pagetitle)
if not title then
_catMemo[memoKey] = false
return false
end
-- Follow redirects
if title.isRedirect and title.redirectTarget and title.redirectTarget.exists then
title = title.redirectTarget
end
local parents = title:getParentCategories()
if not parents then
_catMemo[memoKey] = false
return false
end
local want = "Category:" .. cat
for parentCat in pairs(parents) do
if parentCat == want then
_catMemo[memoKey] = true
return true
end
end
_catMemo[memoKey] = false
return false
end
-- Build AE template from an ability object
local function aeTemplate(a)
local parts = {"{{AE|", a.name}
if a.limited and a.limited ~= "" then table.insert(parts, "|limited=" .. a.limited) end
if a.improved and a.improved ~= "" then table.insert(parts, "|improved=" .. a.improved) end
if a.gifted then table.insert(parts, "|gifted=1") end
if a.adept then table.insert(parts, "|adept=1") end
table.insert(parts, "}}")
return table.concat(parts)
end
function p.c(frame)
local args = frame.args
local rawAbilities = args['a'] or ''
-- Prepopulate defaults
local abilities = {}
local indexByName = {}
local function addAbility(obj, isDefault)
local key = mw.text.trim(obj.name or "")
if key == "" then return end
obj.name = key
if indexByName[key] then
abilities[indexByName[key]] = obj
else
table.insert(abilities, obj)
indexByName[key] = #abilities
end
if isDefault then abilities[indexByName[key]]._isDefault = true end
end
local function removeByName(name)
local i = indexByName[name]
if not i then return end
table.remove(abilities, i)
-- rebuild index
indexByName = {}
for idx, ab in ipairs(abilities) do
indexByName[ab.name] = idx
end
end
-- Defaults
local defaults = {
"Normal Intelligence",
"Normal Strength",
"Normal Movement",
"Normal Sneak",
"Normal Perception",
}
for _, n in ipairs(defaults) do
addAbility({
name = n, limited = "", improved = "", gifted = false, adept = false
}, true)
end
-- Parse incoming abilities
local incomingNames = {} -- keep a list to check categories against (only incoming)
for ability in mw.text.gsplit(rawAbilities, ";;", true) do
ability = mw.text.trim(ability)
if ability ~= "" then
local name = ability
local limited, improved = "", ""
local gifted, adept = false, false
if mw.ustring.find(ability, "%-g%-") then gifted = true end
if mw.ustring.find(ability, "%-a%-") then adept = true end
local limitedMatch = mw.ustring.match(ability, "%-l%-(.-)(%-[liag]%-|$)")
or mw.ustring.match(ability, "%-l%-(.+)$")
if limitedMatch then limited = mw.text.trim(limitedMatch) end
local improvedMatch = mw.ustring.match(ability, "%-i%-(.-)(%-[liag]%-|$)")
or mw.ustring.match(ability, "%-i%-(.+)$")
if improvedMatch then improved = mw.text.trim(improvedMatch) end
-- clean name (strip markers and payloads/flags)
name = mw.ustring.gsub(name, "%-l%-.+", "")
name = mw.ustring.gsub(name, "%-i%-.+", "")
name = mw.ustring.gsub(name, "%-g%-", "")
name = mw.ustring.gsub(name, "%-a%-", "")
name = mw.text.trim(name)
addAbility({
name = name,
limited = limited,
improved = improved,
gifted = gifted,
adept = adept
}, false)
table.insert(incomingNames, name)
end
end
-- If any incoming ability is in the mapped category, remove the corresponding default
local catMap = {
["Normal Intelligence"] = "INT setting abilities",
["Normal Strength"] = "STR setting abilities",
["Normal Movement"] = "MOV setting abilities",
["Normal Sneak"] = "SNK setting abilities",
["Normal Perception"] = "PER setting abilities",
}
local shouldRemove = {
["Normal Intelligence"] = false,
["Normal Strength"] = false,
["Normal Movement"] = false,
["Normal Sneak"] = false,
["Normal Perception"] = false,
}
for _, inName in ipairs(incomingNames) do
for normalName, cat in pairs(catMap) do
if not shouldRemove[normalName] and pageInCategory(inName, cat) then
shouldRemove[normalName] = true
end
end
end
for normalName, flag in pairs(shouldRemove) do
if flag then
removeByName(normalName)
end
end
-- Sort alphabetically by name (case-insensitive, but stable on original)
table.sort(abilities, function(a, b)
local aa, bb = mw.ustring.lower(a.name), mw.ustring.lower(b.name)
if aa == bb then return a.name < b.name end
return aa < bb
end)
-- Assemble output and expand the AE templates right here
local outParts = {}
for _, a in ipairs(abilities) do
table.insert(outParts, aeTemplate(a))
end
local inner = table.concat(outParts, "")
local out = '<div class="expandable-table"><div>' .. frame:preprocess(inner) .. '</div></div>'
return out
end
return p