Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 05:01, 20 August 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Documentation for this module may be created at Module:C/doc

local p = {}

local function makeBar(frame, title, content, link, flags, bottom)
    if content == '' then return '' end
    local barSpace = mw.html.create('span')
    barSpace:wikitext(frame:preprocess(' ')):css('display', 'none')
    local barTitle = mw.html.create('span')
    local barTitleClass = "{{lc:" .. title .. "}}"
    barTitleClass = barTitleClass:gsub(' ', '-')
    barTitleClass = barTitleClass:gsub('\'', '')
    barTitleClass = barTitleClass:gsub('\"', '')
    local barText = "{{ucfirst:" .. title .. "}}"
    if link then barText = "[[" .. link .. "|" .. barText .. "]]" end
    barText = barText .. ":"
    barTitle:addClass('ability-bar-title'):wikitext(frame:preprocess(barText))
        :css('font-weight', 'bold'):css('margin-right', '0.5em')
    local barContent = mw.html.create('span')
    barContent:addClass('ability-bar-content'):wikitext(content)
    local output = mw.html.create('div')
    if bottom then output = mw.html.create('span') end
    if not flags then flags = {} end
    for k, v in pairs(flags) do
        if type(v) == 'string' then
            output:addClass('flag-' .. k .. '-' .. v)
        end
    end
    output:addClass('ability-bar'):addClass('ability-bar-' .. barTitleClass)
        :attr(flags):attr('test', 'out'):node(barSpace):node(barTitle):node(
            barSpace):node(barContent):css('display', 'block')
    -- if flags then
    -- for k, v in ipairs(flags) do
    --     output:attr(k, v)
    -- end
    -- end
    return tostring(output)
end

-- === NEW: shared abilities parsing helpers ===
local function parseAbilitiesString(abilitiesString)
    local abilities = {}
    for ability in mw.text.gsplit(abilitiesString or '', ";;", true) do
        ability = mw.text.trim(ability)
        if ability ~= "" then
            local name = ability
            local limited, improved = "", ""
            local gifted, adept = false, false

            -- flags
            if mw.ustring.find(ability, "%-g%-") then gifted = true end
            if mw.ustring.find(ability, "%-a%-") then adept = true end

            -- notes (order-insensitive, tolerate any following marker)
            local limitedMatch = mw.ustring.match(ability,
                                                  "%-l%-(.-)(%-[liag]%-|$)") or
                                     mw.ustring.match(ability, "%-l%-(.+)$")
            if limitedMatch then limited = mw.text.trim(limitedMatch) end

            local improvedMatch = mw.ustring.match(ability,
                                                   "%-i%-(.-)(%-[liag]%-|$)") or
                                      mw.ustring.match(ability, "%-i%-(.+)$")
            if improvedMatch then
                improved = mw.text.trim(improvedMatch)
            end

            -- clean name (strip markers + payloads/flags)
            name = mw.ustring.gsub(name, "%-l%-.+", "")
            name = mw.ustring.gsub(name, "%-i%-.+", "")
            name = mw.ustring.gsub(name, "%-g%-", "")
            name = mw.ustring.gsub(name, "%-a%-", "")
            name = mw.text.trim(name)

            table.insert(abilities, {
                name = name,
                limited = limited,
                improved = improved,
                gifted = gifted,
                adept = adept
            })
        end
    end

    table.sort(abilities, function(a, b) return a.name < b.name end)
    return abilities
end

local function buildAETransclusions(abilities)
    local transclusions = {}
    for _, a in ipairs(abilities or {}) do
        local t = {"{{AE|", a.name}
        if a.limited ~= "" then table.insert(t, "|limited=" .. a.limited) end
        if a.improved ~= "" then
            table.insert(t, "|improved=" .. a.improved)
        end
        if a.gifted then table.insert(t, "|gifted=1") end
        if a.adept then table.insert(t, "|adept=1") end
        table.insert(t, "}}")
        table.insert(transclusions, table.concat(t))
    end
    -- no visible separators between AE templates
    return table.concat(transclusions, "")
end
-- === END helpers ===

function p.c(frame)
    local args = frame.args
    local rawAbilities = args['a'] or ''

    -- === TAGS & CATEGORIES via TagBuilder ===
    local TagBuilder = require('Module:TagBuilder')
    local DiceEval = require('Module:DiceEval')

    local tRaw = args['t'] or ''
    local looks = args['l'] or ''
    local ranks = args['r'] or ''
    local name = args['name'] or ''
    local hpDice = args['hp'] or '1d10'
    local mpDice = args['mp'] or '1d10'
    local hpDiceSizeStep = args['hps'] or ''
    local mpDiceSizeStep = args['mps'] or ''
    if hpDiceSizeStep:len() > 0 then
        local hpPlural = 's'
        if hpDiceSizeStep == '1' then hpPlural = '' end
        hpDiceSizeStep = "Gain another hit die for every " .. hpDiceSizeStep ..
                        " additional size" .. hpPlural .. "."
    end
    if mpDiceSizeStep:len() > 0 then
        local mpPlural = 's'
        if mpDiceSizeStep == '1' then mpPlural = '' end
        mpDiceSizeStep = "Gain another mana die for every " .. mpDiceSizeStep ..
                        " additional size" .. mpPlural .. "."
    end
    local baseHp = tostring(DiceEval._eval(hpDice))
    local baseMp = tostring(DiceEval._eval(mpDice))
    local size = args['size'] or '3'
    local br = args['br'] or '0'
    local int = args['int'] or '0'
    local str = args['str'] or '0'
    local mov = args['mov'] or '0'
    local snk = args['snk'] or '0'
    local per = args['per'] or '0'

    local preAbilities = ''
    if (int == '0') then
        preAbilities = preAbilities .. "Normal Intelligence;; "
    end
    if (str == '0') then preAbilities = preAbilities .. "Normal Strength;; " end
    if (mov == '0') then preAbilities = preAbilities .. "Normal Movement;; " end
    if (snk == '0') then preAbilities = preAbilities .. "Normal Sneak;; " end
    if (per == '0') then
        preAbilities = preAbilities .. "Normal Perception;; "
    end

    local abilitiesString = preAbilities .. rawAbilities
    local opts = {
        name = name,
        ns = 'Creature',
        transparent = args.o or args.transparent
    }
    local tagOut, catOut =
        TagBuilder.build(tRaw, 'TagCreatures', 'traits', opts)

    -- === Parse and render main abilities with shared helpers ===
    local abilities = parseAbilitiesString(abilitiesString)
    local inner = buildAETransclusions(abilities)

    local categoryString = '[[Category:Creatures]]'

    local statContent = ''
    statContent = statContent .. "{{Tag|" .. hpDice ..
                      " Hit Dice|❤️|l=:Category:" .. hpDice ..
                      " hit die creatures|c=#e01b24|class=hp-dice-tagged " ..
                      hpDice .. "}}" .. "{{Tag|" .. baseHp ..
                      " HP|❤️|l=:Category:" .. baseHp ..
                      " HP creatures|c=#e01b24|class=cost-tagged hp" .. baseHp ..
                      "}}"
    categoryString = categoryString .. "[[Category:" .. hpDice ..
                         " hit die creatures" .. "]]"
    categoryString = categoryString .. "[[Category:" .. baseHp ..
                         " HP creatures" .. "]]"
    statContent = statContent .. "{{Tag|" .. mpDice ..
                      " Mana Dice|🩵|l=:Category:" .. mpDice ..
                      " mana die creatures|c=#3584e4|class=mp-dice-tagged " ..
                      mpDice .. "}}" .. "{{Tag|" .. baseMp ..
                      " MP|🩵|l=:Category:" .. baseMp ..
                      " MP creatures|c=#3584e4|class=cost-tagged hp" .. baseMp ..
                      "}}"
    categoryString = categoryString .. "[[Category:" .. baseMp ..
                         " MP creatures" .. "]]"
    categoryString = categoryString .. "[[Category:" .. mpDice ..
                         " mana die creatures" .. "]]"
    statContent = statContent .. "{{Tag|Size " .. size ..
                      "|⬆️|l=:Category:Size " .. size ..
                      " creatures|c=#e4a835|class=size-tagged size" .. size ..
                      "}}"
    categoryString = categoryString .. "[[Category:Size " .. size ..
                         " creatures" .. "]]"

    local attributeContent = ''
    attributeContent = ""
    attributeContent = attributeContent .. "{{Tag|" .. int ..
                           "|INT|l=:Category:INT value of " .. int ..
                           " creatures}}"
    categoryString = categoryString .. "[[Category:INT value of " .. int ..
                         " creatures]]"
    attributeContent = attributeContent .. "{{Tag|" .. str ..
                           "|STR|l=:Category:STR value of " .. str ..
                           " creatures}}"
    categoryString = categoryString .. "[[Category:STR value of " .. str ..
                         " creatures]]"
    attributeContent = attributeContent .. "{{Tag|" .. mov ..
                           "|MOV|l=:Category:MOV value of " .. mov ..
                           " creatures}}"
    categoryString = categoryString .. "[[Category:MOV value of " .. mov ..
                         " creatures]]"
    attributeContent = attributeContent .. "{{Tag|" .. snk ..
                           "|SNK|l=:Category:SNK value of " .. snk ..
                           " creatures}}"
    categoryString = categoryString .. "[[Category:SNK value of " .. snk ..
                         " creatures]]"
    attributeContent = attributeContent .. "{{Tag|" .. per ..
                           "|PER|l=:Category:PER value of " .. per ..
                           " creatures}}"
    categoryString = categoryString .. "[[Category:PER value of " .. per ..
                         " creatures]]"
    traitsContent = (tagOut or '') .. "{{Tag|BR " .. br ..
                        "|⚠️|l=:Category:BR " .. br ..
                        " creatures|class=br-tagged br" .. br .. "}}"
    categoryString = categoryString .. "[[Category:BR " .. br .. " creatures]]"

    local out = ""
    out = out .. makeBar(frame, "Stats", statContent, nil, nil, false)
    out = out .. makeBar(frame, "Attributes", attributeContent, nil, nil, false)
    out = out .. makeBar(frame, "Traits", traitsContent, nil, nil, false)
    out = out .. makeBar(frame, "Looks", looks, nil, nil, false)
    out = out .. makeBar(frame, "Innate ranks", ranks, nil, nil, false)
    out = out .. makeBar(frame, "HP increase", hpDiceSizeStep, nil, nil, false)
    out = out .. makeBar(frame, "MP increase", mpDiceSizeStep, nil, nil, false)
    if args['lifespan'] then
        local lifespanText = args['lifespan'] .. " years."
        categoryString = categoryString .. "[[Category:" .. args['lifespan'] ..
                             " year lifespan creatures]]"
        if args['adult'] then
            lifespanText = lifespanText .. " Adult at age " .. args['adult'] ..
                               "."
        end
        out = out .. makeBar(frame, "Lifespan", lifespanText, nil, nil, false)
    end

    out = out .. '<hr>'
    if args['d'] then
        out = out .. '<span class="creature-description>' .. args['d'] ..
                  '</span><hr>'
    end

    -- main abilities block
    out = out .. '<div class="expandable-table"><div>' ..
              frame:preprocess(inner) .. '</div></div>'

    -- === familiar abilities (args['f']) using the same parsing ===
    if args['f'] and mw.text.trim(args['f']) ~= '' then
        local fAbilities = parseAbilitiesString(args['f'])
        local fInner = buildAETransclusions(fAbilities)
        -- You can wrap in a bar or just mirror the main output style; here we label it:
        out = out .. '<hr>' .. makeBar(frame, "Familiar Abilities",
                                       frame:preprocess(
                                           '<div class="expandable-table"><div>' ..
                                               fInner .. '</div></div>'), nil,
                                       nil, false)
    end

    out = out .. (catOut or '')

    local page = mw.title.getCurrentTitle().text
    local namespace = frame:preprocess('{{NAMESPACE}}')
    if ((namespace == "Creature") and (page == name)) then
        out = out .. categoryString
    end

    return frame:preprocess(out)
end

return p