A creature's base movement speed determines the maximum amount they can Move in a single action under normal conditions. It is determined by the creature's MOV attribute and is equal to 30 + (10 × MOV) in feet per action. A creature's base movement speed alone does not actually determine how far it can move in practice. Every creature has speeds for different types of movement, such as walking, leaping, swimming, climbing, and flying. The possible speed adjustments are double, normal, half, quarter, and none. Moving 5 feet at half speed uses 10 feet of movement, while moving 5 feet at double speed uses only 2.5 feet of movement. The following table summarizes the different movement speed adjustments.
Step | Speed Adjustment | Cost of Moving 5 Feet |
---|---|---|
4 | Double | 2.5 feet |
3 | Normal | 5 feet |
2 | Half | 10 feet |
1 | Quarter | 20 feet |
0 | None | Cannot move in this way at all |
The default speed adjustments for different types of movement are as follows.
Move Type | Speed Adjustment |
---|---|
Walk Speed | Normal |
Difficult Terrain Speed | Half |
Crawl Speed | Quarter |
Swim Speed | Quarter |
Climb Speed | Quarter |
Hidden Speed | Quarter |
Leap Speed (horizontal) | Quarter |
Leap Speed (vertical) | None |
Fly Speed | None |
Dig Speed | None |
Dive Speed | None |
Special Movements
Special movements are the types of movement aren't easily described as traversing some distance. Instead of having a rate, these have a fixed amount of movement that they cost.
Name | Description | Cost |
---|---|---|
Descending | You move down a vertical distance. This requires that you are somehow hovering in the air of your own volition. | 5 feet |