If damage is deadly, it maintains all the same damage types, but deals exactly 50 damage. If this would reduce the target to 0 HP, the target dies. It also counts as a killing effect.
Todo: I might just drop the 50 damage thing.
If damage is deadly, it maintains all the same damage types, but deals exactly 50 damage. If this would reduce the target to 0 HP, the target dies. It also counts as a killing effect.