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Core:Attack Interaction: Difference between revisions

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{{Core|name=Attack Interaction|}}The most important Interaction is the Attack Interaction, which is used whenever a weapon, body part, or missile would come into contact with a target. The Attacker first makes an Attack Roll ({{Dice|1d20}}) against the target's {{L|Core|Armor Class|Armor Class}} (AC). If the attacker is {{L|Core|Proficiency Bonus|Proficient}} with the {{L|Abilities|Ability}} they are using, they add their {{L|Core|Proficiency Bonus}} to the roll. If this roll is equal to or greater than the target's {{L|Core|Armor Class|AC}} (typically 10 + {{L|AV}}), the attack Hits. If the roll is less than the target's AC, the attack Misses. A natural 20 on the die is always a Hit, and a natural 1 is always a Miss. The consequence of a Hit is described in the "On hit" section of the {{L|Abilities|Ability}} that's used.
{{Core|name=Attack Interaction|}}The most important interaction is the '''attack interaction''', which is used whenever a weapon, body part, or missile would come into contact with a target. The attacker first makes an '''attack roll''' ({{Dice|1d20}}) against the target's {{L|Core|Armor Class|Armor Class}} (AC). If the attacker is {{L|Core|Proficiency Bonus|Proficient}} with the {{L|Abilities|Ability}} they are using, they add their {{L|Core|Proficiency Bonus}} (P) to the roll. If this roll is equal to or greater than the target's {{L|Core|Armor Class|AC}} (typically 10 + {{L|AV}}), the attack '''hits'''. If the roll is less than the target's AC, the attack '''misses'''. A natural 20 on the die is always a hit, and a natural 1 is always a miss. The consequence of a hit is described in the "On hit" section of the {{L|Abilities|Ability}} that's used.


If the Hit is from a natural 20, then the attack is a Critical Hit and the effect of the {{L|Abilities|Ability}} "goes Critical". If this changes anything about the effect, then it's described in the {{L|Abilities|Ability's}} "On critical hit" section.
If the hit is from a natural 20, then the attack is a '''critical hit''' and the effect of the {{L|Abilities|Ability}} "goes critical". If this changes anything about the effect, then it's described in the {{L|Abilities|Ability's}} "On critical hit" section.
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<!-- When making multiple Attacks in the same Turn with the ''same weapon'', the Attacker takes an additional -5 to their Attack Roll for ''each'' Attack made beyond the first. This is called an Attack Penalty. For instance, if you Attack with the same weapon three times (using all three actions) in the same Turn, the first Attack has no Attack Penalty, the second has an Attack Penalty of -5, and the third has an Attack Penalty of -10. {{L|Property|Small}} weapons do not incur an Attack Penalty from multiple Attacks. -->
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Any creature that is {{L|Condition|Up}} may choose to be hit by an attack, even if the attack would normally miss. This is called "Taking the hit". They cannot choose to take a critical hit.


Shields have special rules regarding if a creature can attack.
When making multiple Attacks in the same Turn with the ''same weapon'', the Attacker takes an additional -5 to their Attack Roll for ''each'' Attack made beyond the first. This is called an Attack Penalty. For instance, if you Attack with the same weapon three times (using all three actions) in the same Turn, the first Attack has no Attack Penalty, the second has an Attack Penalty of -5, and the third has an Attack Penalty of -10. {{L|Property|Small}} weapons do not incur an Attack Penalty from multiple Attacks.
{{ShieldRule|all=1}}

<includeonly>
Any creature that is {{L|Condition|Up}} may choose to be hit by an attack, even if the attack would normally Miss. This is called "Taking the Hit". They cannot choose to take a Critical Hit.
<includeonly>=</includeonly>=== Multiple Attacks ===<includeonly>=</includeonly>
{{Core:Multiple Attacks}}
<includeonly>==</includeonly>=== Attack Interaction Flowchart ===<includeonly>==</includeonly>
{{#mermaid:flowchart TD
{{#mermaid:flowchart TD
ai["Attack Interaction Begins"]
ai["Attack Interaction Begins"]
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or -- "Responses Succeed" --> f
or -- "Responses Succeed" --> f
or -- "Responses Fail" --> a
or -- "Responses Fail" --> a
}}</includeonly>
}}
<includeonly>==</includeonly>== Multiple Attacks ==<includeonly>==</includeonly>
<noinclude>
{{Core:Multiple Attacks}}<noinclude>
{{Sub|Core:Complete Attack and Block Interaction Routine}}
== Complete Attack and Block Interaction Routine ==
</noinclude>
{{Core:Complete Attack and Block Interaction Routine}}
</noinclude><noinclude>[[Category:Interactions]]</noinclude>

Latest revision as of 08:12, 23 November 2025

The most important interaction is the attack interaction, which is used whenever a weapon, body part, or missile would come into contact with a target. The attacker first makes an attack roll (1d20) against the target's armor class (AC). If the attacker is proficient with the ability they are using, they add their proficiency bonus (P) to the roll. If this roll is equal to or greater than the target's AC (typically 10 + AV), the attack hits. If the roll is less than the target's AC, the attack misses. A natural 20 on the die is always a hit, and a natural 1 is always a miss. The consequence of a hit is described in the "On hit" section of the ability that's used.

If the hit is from a natural 20, then the attack is a critical hit and the effect of the ability "goes critical". If this changes anything about the effect, then it's described in the ability's "On critical hit" section. Any creature that is up may choose to be hit by an attack, even if the attack would normally miss. This is called "Taking the hit". They cannot choose to take a critical hit.

Shields have special rules regarding if a creature can attack. Shields always have the blocking property. But different types of shields have different rules that govern what can be used with them.

Buckler Shields
Any type of item can be held in an arm using this.
Large Shields
Any type of item can be held in an arm that's using large shielding equipment. But only small equipment can be used to attack or block.
Tower Shields
Only small equipment can be held in an arm that's using tower shielding equipment. But but no equipment can be used to attack or block.

Multiple Attacks

The first attack you make in a given turn has no penalty to hit. Each subsequent attack you make accrues some cumulative attack penalty (AP) which will apply to future attacks made in the same turn. The value of the penalty that's added is the AP of the equipment or body part you attack with. Unless otherwise noted, an attack has an AP of -3. This is the AP for missile attacks as well as any other attack where an -3 isn't stated. Your attack penalty resets to 0 at the end of each turn (not just your own).

Lord Goobelthorp is wielding a claymore in two hands. The claymore has an AP of -4. The first attack they make with the claymore has no penalty to hit. If they make a second attack with the claymore in the same turn, that attack has a -4 penalty to hit. If they make a third attack with the claymore in the same turn, that attack has a -8 penalty to hit.

Kaflimbo is wielding a shortsword (AP of -2) in one hand and a longsword (AP of -3) in the other. They first attack with the shortsword which has no penalty. If they make a second attack using the longsword, it has a -2 penalty to hit. They can then attack with the shortsword again and it has a -5 penalty accrued from the first and second attack. If they want, they can then use Off-Hand Attack to then get in a fourth attack with the longsword that has a -7 penalty to hit.

Tizzy Snomblom has a war hammer in one hand and a tower shield in the other. The arm with the tower shield is also holding a dagger, although they cannot attack with it. The first attack they make with the hammer has no penalty to hit. If they make a second attack with the hammer in the same turn, that attack incurs a -4 penalty to hit. If they make a third attack with the hammer in the same turn, that attack incurs a -8 penalty to hit.

Flaxer Gogo has a longsword (AP of -3) in one hand, a dagger (AP of -1) in the other, and a buckler shield strapped to the arm with their dagger. The first attack they make with the longsword has no penalty to hit. Since they're using is buckler shield (and not some larger type of shield), they can also make a second attack with the dagger in the same turn with a -3 penalty to hit. If they make a third attack with the longsword or the dagger in the same turn, that attack has a -4 penalty to hit.

Complete Attack and Block Interaction Routine