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Category:Classes: Difference between revisions

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Each class has a style and a behavior that it brings out in people. If you're being a {{L|Class|Thief|Thief|u=1}}, then you are probably not charging into battle, but being more sneaky. If you're playing a {{L|Class|Berserker|Berserker|u=1}}, you're probably going to rush into things and not ask too many questions. You can find descriptions of each class's personality on its respective page, and decide which of those traits might show up in your character. No two {{L|Class|Thief|thieves}} are exactly the same, after all!

Many classes have a maximum "worn {{AV}}". This refers to the heaviest {{L|Category|Armor}} they can wear while still using their {{L|Category|Abilities}} and applies to the {{AV}} of {{L|Category|Equipment|equipment types}} themselves ''prior'' to factoring in the effects of any {{L|Category|Properties}} or {{L|Category|Abilities}}. If you wear {{L|Category|Armor}} above your class' maximum worn {{AV}}, you lose all {{L|Category|Abilities}} of that class.
{{Alt|{{TextRuleRankProficiency}} }}
{| class="wikitable"
|+Classes
!
!Class
!Max Worn {{AV}}
!Archetype
!Learning Restrictions
|-
|'''1'''
|{{L|Class|Flame Mage|u=1}}
|0
| rowspan="5" |{{L|Category|Mage classes|Mage|u=1}}
| rowspan="5" |Can't go {{L|Category|Warrior classes|warrior}}
|-
|'''2'''
|{{L|Class|Life Mage|u=1}}
|0
|-
|'''3'''
|{{L|Class|Nature Mage|u=1}}
|0
|-
|'''4'''
|{{L|Class|Necromancer|u=1}}
|0
|-
|'''5'''
|{{L|Class|Storm Mage|u=1}}
|0
|-
|'''6'''
|{{L|Class|Archer|u=1}}
|{{L|Equipment|Chain Mail|2}}
| rowspan="5" |{{L|Category|Semi classes|Semi|u=1}}
| rowspan="5" |
|-
|'''7'''
|{{L|Class|Assassin|u=1}}
|{{L|Equipment|Chain Mail|2}}
|-
|'''8'''
|{{L|Class|Corsair|u=1}}
|{{L|Equipment|Half Plate|3}}
|-
|'''9'''
|{{L|Class|Ranger|u=1}}
|{{L|Equipment|Full Plate|4}}
|-
|'''10'''
|{{L|Class|Thief|u=1}}
|{{L|Equipment|Chain Mail|2}}
|-
|'''11'''
|{{L|Class|Berserker|u=1}}
|{{L|Equipment|Chain Mail|2}}
| rowspan="5" |{{L|Category|Warrior classes|Warrior|u=1}}
| rowspan="5" |Can't go {{L|Category|Mage classes|mage}}
|-
|'''12'''
|{{L|Class|Duelist|u=1}}
|{{L|Equipment|Full Plate|4}}
|-
|'''13'''
|{{L|Class|Knight|u=1}}
|{{L|Equipment|Full Plate|4}}
|-
|'''14'''
|{{L|Class|Paladin|u=1}}
|{{L|Equipment|Half Plate|3}}
|-
|'''15'''
|{{L|Class|Veteran|u=1}}
|{{L|Equipment|Full Plate|4}}
|}
[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 18:57, 25 November 2025

Each class has a style and a behavior that it brings out in people. If you're being a Thief, then you are probably not charging into battle, but being more sneaky. If you're playing a Berserker, you're probably going to rush into things and not ask too many questions. You can find descriptions of each class's personality on its respective page, and decide which of those traits might show up in your character. No two thieves are exactly the same, after all!

Many classes have a maximum "worn AV". This refers to the heaviest armor they can wear while still using their abilities and applies to the AV of equipment types themselves prior to factoring in the effects of any properties or abilities. If you wear armor above your class' maximum worn AV, you lose all abilities of that class.

Alternate Rule: If you wear armor above a class' maximum AV, you lose proficiency in its abilities instead of losing the abilities entirely.
Classes
Class Max Worn AV Archetype Learning Restrictions
1 Flame Mage 0 Mage Can't go warrior
2 Life Mage 0
3 Nature Mage 0
4 Necromancer 0
5 Storm Mage 0
6 Archer 2 Semi
7 Assassin 2
8 Corsair 3
9 Ranger 4
10 Thief 2
11 Berserker 2 Warrior Can't go mage
12 Duelist 4
13 Knight 4
14 Paladin 3
15 Veteran 4

Subcategories

This category has the following 3 subcategories, out of 3 total.

M

S

W