
Metadata.As precise and accurate as a well-crafted arrow, archers don't mess around. They prefer to keep their distance, as that is where they are the most effective, never letting anyone get too close to them. Archers are direct and focused and thus make the best guards. Ever vigilant, archers are always looking ahead as, if taken by surprise, they are easily killed. If you are playing an Archer be direct, and on target, sturdy and perhaps high strung, watchful of the future and of your back.
Restrictions
Rank 1
You gain Bow Blocking and Free Reload.
Target is Reloaded.
During a short rest, you may scavenge materials and make 1 bow a set of 5 arrows (these count as "1 item" for the purpose of Improvised Items), general supplies. Only common mundane items can typically be made in this way, but the GM may specify if other options are available to you. These items exist for 8 hours before they are no longer functional.
If proficient: You can instead make up to P weapons. If fluent: You can instead make up to F weapons.
When you attack with a ranged weapons, you may attack up to 2 additional targets as well. You must have enough ammunition or thrown weapons to make these additional attacks. These all count as the same attack, although you roll for the attacks against each target separately. They do not incur additional attack penalties.
Rank 2
You aim your weapon with deadly precision, causing weapon attacks you make to be warded.
End condition: You move or are moved. If proficient: If the weapon attack is a ranged attack, then its range is doubled. If fluent: If the weapon attack is a ranged attack, then its range is instead tripled.
You resist Disarm and gain Missile Reflexes.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Requirements: You remain in the targeted area.
You may spend a short rest setting up a watch on an area. You and your allies that are in this area during the short rest or when combat begins may each spend 1 MP to gain Cat Sense.
You can see Ethereal creatures and have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2.
Rank 3
For ranks 3, 4, and 5, choose one combat ability and one support ability to gain at each rank.
Combat Abilities
You turn an arrow into a conjured ray spell of your choice and may cast it as your next attack. If you choose to make it UB using Energy Blast Arrow, you may turn it into a conjured ball spell instead. You are not proficient with this attack and cannot heighten it.
If proficient: You are now proficient with the spells you arrows turn into. You still cannot heighten them. If fluent: You are now fluent with the spells you arrows turn into.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
Support Abilities
The extra attacks you make with Multi-Shot all count as a single attack for the purpose of attack penalties.
You are an expert hunter. In addition, you have adept Slay for one species of your choice. You can change the species once per a short rest.
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