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Passive maneuvers act in the background and don't require any decision to use. passive abilities will always have a duration listed that tell you when they are and aren't in effect.
Note: passive abilities are in effect whether you like them or not. You can not simply choose to not use them.
Pages in category "Passive abilities"
The following 200 pages are in this category, out of 287 total.
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- Ability:Acidic Blood
- Ability:Acrobatics
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Storm Rotators
- Ability:Adrenaline
- Ability:Advanced Hearing
- Ability:Advanced Smell
- Ability:Agile
- Ability:Alert
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Wind Shuriken
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Armor Master
B
C
D
E
- Ability:Elusive
- Ability:Endurance
- Ability:Energy Blast Arrow
- Ability:Ethereal Native
- Ability:Ethereal Senses
- Ability:Expert Artist
- Ability:Expert Blacksmith
- Ability:Expert Builder
- Ability:Expert Cartographer
- Ability:Expert Chef
- Ability:Expert Courtier
- Ability:Expert Diplomat
- Ability:Expert Enforcer
- Ability:Expert Farmer
- Ability:Expert Gambler
- Ability:Expert Herbalist
- Ability:Expert Historian
- Ability:Expert Hunter
- Ability:Expert Innkeeper
- Ability:Expert Investigator
- Ability:Expert Locksmith
- Ability:Expert Mariner
- Ability:Expert Messenger
- Ability:Expert Metaphysicist
- Ability:Expert Miner
- Ability:Expert Peacekeeper
- Ability:Expert Performer
- Ability:Expert Priest
- Ability:Expert Scribe
- Ability:Expert Tailor
- Ability:Expert Tamer
- Ability:Expert Teacher
- Ability:Expert Tracker
- Ability:Expert Trader
- Ability:Extreme Intelligence
F
- Ability:Fall Durability
- Ability:Fast
- Ability:Fearless
- Ability:Feeding
- Ability:Final Fury
- Ability:Flame Disciplines
- Ability:Flame Elder Sorcery
- Ability:Flame Elder Sorcery Words
- Ability:Flame Metaphysics
- Ability:Flame Rotator Fluency
- Ability:Flame Rotators
- Ability:Flame Spell Strikes
- Ability:Flanking
- Ability:Flying
- Ability:Frail Soul
- Ability:Full Undead
G
H
I
- Ability:Iaido
- Ability:Illusionary Arts
- Ability:Improved Armor Piercing
- Ability:Improved Brace
- Ability:Improved Healing Factor
- Ability:Improved Might Strike
- Ability:Improved Revitalizing Factor
- Ability:Improved Strength
- Ability:Impure Durability
- Ability:Infinite Lifespan
- Ability:Informant
- Ability:Intimidate
- Ability:Intimidating Presence
- Ability:Irregularly Shaped
L
M
- Ability:Mage Light
- Ability:Magical Durability
- Ability:Mana Regenerating
- Ability:Martial Arts
- Ability:Master Armor Smith
- Ability:Master Weapon Smith
- Ability:Mental Effect Immunity
- Ability:Minor Undead
- Ability:Missile Magic Resistance
- Ability:Missile Weapon Resistance
- Ability:Monstrous Strength
- Ability:Motive Discovery
- Ability:Multi-Shot
N
- Ability:Natural Full Plate
- Ability:Natural Half Plate
- Ability:Natural Hide
- Ability:Natural Scales
- Ability:Nature Disciplines
- Ability:Nature Elder Sorcery
- Ability:Nature Elder Sorcery Words
- Ability:Nature Metaphysics
- Ability:Nature Rotator Fluency
- Ability:Nature Rotators
- Ability:Nature Spell Strikes
- Ability:Necromancy Disciplines
- Ability:Necromancy Elder Sorcery
- Ability:Necromancy Elder Sorcery Words
- Ability:Necromancy Metaphysics
- Ability:Necromancy Rotator Fluency
- Ability:Necromancy Rotators
- Ability:Necromancy Spell Strikes
- Ability:Night Vision
- Ability:No Hands
- Ability:No Strength
- Ability:Normal Intelligence
- Ability:Normal Movement
- Ability:Normal Perception
- Ability:Normal Sneak
- Ability:Normal Strength