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Passive maneuvers act in the background and don't require any decision to use. passive skills will always have a duration listed that tell you when they are and aren't in effect.
Note: passive skills are in effect whether you like them or not. You can not simply choose to not use them.
Pages in category "Passive skills"
The following 124 pages are in this category, out of 124 total.
A
- Ability:Acrobatics
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Storm Rotators
- Ability:Advanced Smell
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Wind Shuriken
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Armor Master
B
C
F
I
L
M
N
- Ability:Nature Disciplines
- Ability:Nature Elder Sorcery
- Ability:Nature Elder Sorcery Words
- Ability:Nature Metaphysics
- Ability:Nature Rotator Fluency
- Ability:Nature Rotators
- Ability:Nature Spell Strikes
- Ability:Necromancy Disciplines
- Ability:Necromancy Elder Sorcery
- Ability:Necromancy Elder Sorcery Words
- Ability:Necromancy Metaphysics
- Ability:Necromancy Rotator Fluency
- Ability:Necromancy Rotators
- Ability:Necromancy Spell Strikes
S
- Ability:Scent Seeing
- Ability:Scouting
- Ability:Sentry
- Ability:Shipwright
- Ability:Spell Turning Shields
- Ability:Spell Turning Weapons
- Ability:Staff Touch
- Ability:Stamina
- Ability:Stealth
- Ability:Storm Disciplines
- Ability:Storm Elder Sorcery
- Ability:Storm Elder Sorcery Words
- Ability:Storm Metaphysics
- Ability:Storm Rotator Fluency
- Ability:Storm Rotators
- Ability:Storm Spell Strikes
- Ability:Swimming