Having mastered the basic techniques in this field of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own elder sorcery and rotator spells, you may only have a maximum of 2 × (MR - 1) of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared. The rotator spells automatically available to you are Crown of Vines, Polymorph, Regeneration Touch, Unforge, and Wildborn.
A small circle of glowing vines circles above your head. You gain Earthbind Touch and Earthbind Aura.
Target is fully transformed into a common animals. The maximum BR of animals you can choose is 3.
Limitation: You must spend 1 MP or healing in this way consumes a hit die as normal (except that it can revive you). This can only revive creatures that have been dead for 1 minute or less.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead, this brings you back to life with the number of HP you rolled and 1 MP. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.
Gain one common animal ability of your choosing. In addition, you may speak to plants and animals.
1 | Martial Arts |
2 | Vicious Bite |
3 | Scouting |
4 | Serrated Claws |
5 | Advanced Smell |
6 | Sonar |
7 | Acrobatics |
8 | Swimming |
9 | Flying |
10 | Water Native |
11 | Hide |
12 | Alert |
13 | Improved Strength |
14 | Natural Hide |
15 | Knockback |
16 | Snare |
17 | Reflexes |
18 | Fast |
19 | Battle Cry |
20 | Endurance |