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Self targeted skills affect the creature that executes them. They may not have a range specified.
Pages in category "Self target skills"
The following 153 pages are in this category, out of 153 total.
A
- Ability:Accuracy
- Ability:Acrobatics
- Ability:Active Bow Out
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Storm Rotators
- Ability:Advanced Smell
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Wind Shuriken
- Ability:Arcane Archery
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Armor Master
- Ability:Armor Wound
- Ability:Avoid
B
C
D
E
F
I
L
M
N
- Ability:Nature Disciplines
- Ability:Nature Elder Sorcery
- Ability:Nature Elder Sorcery Words
- Ability:Nature Metaphysics
- Ability:Nature Rotator Fluency
- Ability:Nature Rotators
- Ability:Nature Spell Strikes
- Ability:Necromancy Disciplines
- Ability:Necromancy Elder Sorcery
- Ability:Necromancy Elder Sorcery Words
- Ability:Necromancy Metaphysics
- Ability:Necromancy Rotator Fluency
- Ability:Necromancy Rotators
- Ability:Necromancy Spell Strikes
R
S
- Ability:Scouting
- Ability:Sense Weather
- Ability:Sentry
- Ability:Shipwright
- Ability:Spell Turning Shields
- Ability:Spell Turning Weapons
- Ability:Staff Touch
- Ability:Stamina
- Ability:Stealth
- Ability:Storm Disciplines
- Ability:Storm Elder Sorcery
- Ability:Storm Elder Sorcery Words
- Ability:Storm Metaphysics
- Ability:Storm Rotator Fluency
- Ability:Storm Rotators
- Ability:Storm Spell Strikes
- Ability:Swimming