Having mastered the basic techniques in this field of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own elder sorcery and rotator spells, you may only have a maximum of 2 × (MR - 1) of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared. The rotator spells automatically available to you are Crown of Ice, Dispel Magic, Displace, Resist Effects, and Spell Trigger.
A small circle of glowing frost circles above your head. You gain Shock Touch and Blizzard Aura.
You are instantly transported to a location you can see within range.
Pick one of the following effect types. You resist effects of that type.
- Awakening effects
- Control effects
- Displacement effects
- Duel modifying effects
- Financial effects
- Healing effects
- Killing effects
- Knockout effects
- Loud effects
- Mental effects
- Poison effects
- Reanimation effects
- Regeneration effects
- Revitalization effects
- Revival effects
- Stealing effects
- Summoning effects
- Temporal effects
- Transformation effects
- Truth detecting effects
You cast one single action spell you have that is not delivered by an item.