Having mastered the basic techniques in this field of magic, you are able to cast more advanced spells. If you create any Elder Sorceryspells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own elder sorcery and rotator spells, you may only have a maximum of 2 × (MR - 1) of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared.
The rotator spells automatically available to you are Crown of Ice, Dispel Magic, Displace, Resist Effects, and Spell Trigger.
End condition:At the end of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends.On critical hit:The target automatically fails the first 2d4 roll.On hit:Target is frozen.Heightened:For each additional MP spent, deal an additional 1d4icemagicdamageas well.
End condition:At the start of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends.On fail:Target is frozen.Heightened:For each additional MP spent, deal an additional 1d4icemagicdamageas well.
Target spellfizzles.End condition:The start of your next turn.Heightened:For each additional MP spent, the range of Dispel Magic increases by 15 feet.If proficient:You may now use Dispel Magic P additional times as a free reaction before the start of your next turn. These additional uses do not in turn allow for additional uses.If fluent:You may now use Dispel Magic F additional times as a free reaction before the start of your next turn. These additional uses do not in turn allow for additional uses.
You are instantly transported to a location you can see within range.Heightened:For each additional MP spent, the range increases by 10 feet.If proficient:The range becomes 10 × P feet.If fluent:The range becomes 10 × F feet.