More actions
The final interaction is the manifest Interaction. It's by far the simplest and is used whenever an effect "just happens". There's no built in way to deal with a manifest, only responses like resistances and immunities.
Subcategories
This category has the following 2 subcategories, out of 2 total.
M
- Manifest skills (232 P)
- Manifest spells (89 P)
Pages in category "Manifest abilities"
The following 200 pages are in this category, out of 937 total.
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- Ability:Access Stored Mana
- Ability:Accuracy
- Ability:Acidic Blood
- Ability:Acrobatics
- Ability:Active Bow Out
- Ability:Aculeate
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Prepared Rotator
- Ability:Additional Storm Rotators
- Ability:Adrenaline
- Ability:Advanced Hack Healing
- Ability:Advanced Hearing
- Ability:Advanced Smell
- Ability:Aggressive
- Ability:Agile
- Ability:Aid
- Ability:Alert
- Ability:All Elder Sorcery Words
- Ability:Ally Maneuvers
- Ability:Altar of Power
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Thunderbolt
- Ability:Amplify Wind Shuriken
- Ability:Apply Fae Powder
- Ability:Apply Illusion Vial
- Ability:Apply Reflector Salve
- Ability:Arcane Archery
- Ability:Archer Adept
- Ability:Archer Inept
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Arctic Resilience
- Ability:Armor Master
- Ability:Armor Wound
- Ability:Armored Casting
- Ability:Assassin Adept
- Ability:Assassin Inept
- Ability:Attack Prevention Aura
- Ability:Attack Resistance
- Ability:Attempt Check
- Ability:Attempt Hide
- Ability:Attune
- Ability:Audit
- Ability:Augment Undead
- Ability:Auto-Rebirth
- Ability:Avoid
- Ability:Avoid Aura
B
- Ability:Backstab
- Ability:Bad Tasting
- Ability:Bane of Crabs
- Ability:Bane of Dragons
- Ability:Bane of Elves
- Ability:Basic Command
- Ability:Battle Cry
- Ability:Battle Cry Resistance
- Ability:Battle Roar
- Ability:Beastly Carrying Capacity
- Ability:Beastly Strength
- Ability:Bellows
- Ability:Berserk
- Ability:Berserker Adept
- Ability:Berserker Healing Factor
- Ability:Berserker Inept
- Ability:Berserker Tracking
- Ability:Bestial Shift
- Ability:Bestial Transformation
- Ability:Bite
- Ability:Bless
- Ability:Blessing
- Ability:Blind Fighting
- Ability:Block Cone
- Ability:Blue Wraith Contagion
- Ability:Boat Smashing
- Ability:Bodyguard Backup
- Ability:Bodyguard Taunt
- Ability:Bodyguard Training
- Ability:Bombastic Casting
- Ability:Bonekey
- Ability:Boulder Throwing
- Ability:Bouncy Casting
- Ability:Bound by Gold
- Ability:Bow Blocking
- Ability:Bow Out
- Ability:Brace
- Ability:Branching Casting
- Ability:Brave
- Ability:Breath Weapon Resistance
- Ability:Bright
- Ability:Brilliant
- Ability:Brilliant Expanding Mind
- Ability:Bumbling
C
- Ability:Called Magic Resistance
- Ability:Cannot Abandon Allies
- Ability:Cannot Attack Music
- Ability:Cannot Awaken Others
- Ability:Cannot Become Mage
- Ability:Cannot Become Semi
- Ability:Cannot Become Warrior
- Ability:Cannot Climb
- Ability:Cannot Deal Damage
- Ability:Cannot Disobey Orders
- Ability:Cannot Flee
- Ability:Cannot Follow Orders
- Ability:Cannot Kill the Wounded
- Ability:Cannot Leap
- Ability:Cannot Refuse Healing
- Ability:Cannot Revert Others
- Ability:Cannot Speak
- Ability:Cannot Swim
- Ability:Cannot Use Flame
- Ability:Cannot Use Life
- Ability:Cannot Use Nature
- Ability:Cannot Use Necromancy
- Ability:Cannot Use Storm
- Ability:Cannot Wisp
- Ability:Capital Punishment
- Ability:Captain Morale Awaken
- Ability:Careful Planning
- Ability:Carrying
- Ability:Cartography
- Ability:Cat Sense
- Ability:Catch Coercion
- Ability:Catch Item
- Ability:Celestial Elder Sorcery Words
- Ability:Changing Demeanor
- Ability:Channel Transformation
- Ability:Chi Armor
- Ability:Child of Mist
- Ability:Circle of Fire
- Ability:Circle of Healing
- Ability:Circle of Protection
- Ability:Circle of Truth
- Ability:Clan Fealty
- Ability:Classtoids
- Ability:Climbing
- Ability:Clumsy
- Ability:Combat Lore
- Ability:Combat Shimmering
- Ability:Combo
- Ability:Completely Silent
- Ability:Compulsive Gambler
- Ability:Compulsive Liar
- Ability:Construct Mind
- Ability:Constructed Body
- Ability:Control and Resist Fire
- Ability:Corsair Adept
- Ability:Corsair Inept
- Ability:Cowardly
- Ability:Crit Elite
- Ability:Crown of Fear
- Ability:Crown of Flame
- Ability:Crown of Ice
- Ability:Crown of Light
- Ability:Crown of Null Geodesics
- Ability:Crown of Vines
- Ability:Cure Illness
- Ability:Curse Capturing
- Ability:Curse Sense
- Ability:Cursed Blessings
D
- Ability:Damage Vulnerable
- Ability:Dark Vision
- Ability:Death Caster
- Ability:Death Grip
- Ability:Death Rattle
- Ability:Death Resistance
- Ability:Deattune
- Ability:Defensive Martial Arts
- Ability:Defy Death
- Ability:Delay
- Ability:Dematerialize
- Ability:Dense Intelligence
- Ability:Desert Active
- Ability:Desert Native
- Ability:Desert Resilience
- Ability:Destructive Attacks
- Ability:Detect Alignment
- Ability:Detection Immunity
- Ability:Digging
- Ability:Disarm Knockback
- Ability:Discard
- Ability:Disease Resistance
- Ability:Disenchant
- Ability:Disengage
- Ability:Disguise
- Ability:Dispel Destruction Aura
- Ability:Dispel Magic
- Ability:Displace
- Ability:Displacement Active
- Ability:Distortion Field
- Ability:Divine Gift
- Ability:Diving
- Ability:Dolynx Elder Sorcery
- Ability:Dragon Elder Sorcery