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Ability:Attempt Hide

From Teriock
 Power sources: 💪Martial
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.
 Requirements: You are in a location with shadows, dim light, three-quarters cover, or some other feature which the GM determines is appropriate for being hidden. You must remain in areas that maintain these conditions to stay hidden.

You attempt to become hidden. As you do this, you roll 1d20 + SNK. If this is greater than the passive perception (10 + PER) of any creatures that could see you, you become hidden from them. The value you rolled is your hidden DC.

When you are hidden, you cannot be seen. This condition is always associated with some hidden DC it takes to see you. Unless otherwise noted, it's your passive sneak (10 + SNK). Other creatures will only be able to see you (or know that you're there) if they use some relevant ability that lets them do so, if their passive perception (10 + PER) is greater than your hidden DC, or if enabled to by some other effect. In most cases, a creature trying to see you will have some check which must pass your hidden DC.

While hidden, if someone knows where you are but is unable to see you, any attacks they make against you are done with disadvantage. Similarly, any attacks you make against someone that can't see you are done with advantage. Attacking causes you to no longer be hidden.

While hidden, you must not Move faster than your hidden speed. Any other movement effects require a DC 15 SNK feat save to remain hidden.


 If proficient: Instead roll 1d20 + SNK + P for your hidden DC. If fluent: Instead roll 1d20 + SNK + F for your hidden DC.