More actions
Active maneuvers are done proactively within the time scale of a single turn. On each creature's turn, they may take up to three Actions in total. Every active ability will specify how many of these actions it consumes. They may be single actions, double actions, or triple actions. Some active abilities may also be free actions. These not only don't consume a creature's actions, but can be done at any time (even on other creatures' turns)! However, they cannot be used in reaction to other abilities.
Subcategories
This category has the following 6 subcategories, out of 6 total.
A
D
F
S
T
Pages in category "Active abilities"
The following 163 pages are in this category, out of 163 total.
A
B
C
D
- Ability:Death Caster
- Ability:Death Ray
- Ability:Delay
- Ability:Detect Illusion
- Ability:Devour
- Ability:Disable Ray
- Ability:Disarm
- Ability:Disbelieve
- Ability:Disengage
- Ability:Displacement Poison Strike
- Ability:Displacement Strike
- Ability:Disruption Aura
- Ability:Disruption Ball
- Ability:Dodge
- Ability:Drop Prone
- Ability:Duel
- Ability:Duel Swap
- Ability:Dueling Techniques
E
F
I
- Ability:Ice Ball
- Ability:Ignite
- Ability:Immobilize
- Ability:Impale
- Ability:Improved Devour
- Ability:Inferno Aura
- Ability:Instant Awaken
- Ability:Instant Devour
- Ability:Instant Ethereal
- Ability:Instant Identify Sight
- Ability:Instant Search
- Ability:Instant Teleport
- Ability:Interact
- Ability:Isolation Aura
M
P
R
S
- Ability:Sand Blind Ball
- Ability:Sand Blind Packet
- Ability:Search
- Ability:Self Revert
- Ability:Sense Motive
- Ability:Sense Weather
- Ability:Shatter
- Ability:Shattering Grip
- Ability:Ship Lore
- Ability:Shock Touch
- Ability:Simple Illusion Creation
- Ability:Skill Share
- Ability:Snag
- Ability:Snare
- Ability:Species Lore
- Ability:Spirit Bury
- Ability:Stand Up
- Ability:Sustain
- Ability:Swift Sleep Aura