More actions
Active maneuvers are done proactively within the time scale of a single turn. On each creature's turn, they may take up to three Actions in total. Every active ability will specify how many of these actions it consumes. They may be single actions, double actions, or triple actions. Some active spells may also be free actions. These not only don't consume a creature's actions, but can be done at any time (even on other creatures' turns)! However, they cannot be used in reaction to other spells.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Active spells"
The following 81 pages are in this category, out of 81 total.
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- Ability:Farshield
- Ability:Fear Aura
- Ability:Fear Touch
- Ability:Feralborn
- Ability:Fire Ball
- Ability:Flame Ray
- Ability:Flash Ethereal
- Ability:Fluent Cast Aura
- Ability:Fluent Cast Ball
- Ability:Fluent Cast Crown
- Ability:Fluent Cast Ray
- Ability:Fluent Cast Ritual
- Ability:Fluent Cast Touch
- Ability:Formlock