End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Target is frozen. On success: Target is frozen. At the end of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. Target takes half as much damage from this as they would otherwise. This is calculated after any boosts or deboosts. Heightened: For each additional MP spent, deal an additional 2d10 ice magic damage. Additionally, the range of this increases by 5 feet.