More actions
Slow maneuvers are those that take longer than a single turn to execute. Some may be on the scale of a short or long rest, in which case they cannot be used in combat. Other slow abilities, such as most rituals, have a more precise execution time (or casting time) specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as a round doesn't pass without the creature executing them using Sustain at least once.
Subcategories
This category has the following 6 subcategories, out of 6 total.
1
L
R
S
Pages in category "Slow abilities"
The following 67 pages are in this category, out of 67 total.