Requirements: Target is undead or has died within the last 24 hours.
On hit: If target is dead, they are brought back to life with 1 hit point. If target is undead, you can choose to have them be healed for Damage. Heightened: For each additional MP spent, target can have been dead for an additional 24 hours. If target is undead, they are healed an additional time. If proficient: If target is undead, they are healed for Damage P times. If fluent: If target is undead, they are healed for Damage F times.