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Slow maneuvers are those that take longer than a single turn to execute. Some may be on the scale of a short or long rest, in which case they cannot be used in combat. Other slow spells, such as most rituals, have a more precise execution time (or casting time) specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as a round doesn't pass without the creature executing them using Sustain at least once.
Subcategories
This category has the following 4 subcategories, out of 4 total.
1
- 10 minute execution time spells (29 P)
L
- Long rest spells (1 P)
R
- Ritual delivery spells (32 P)
S
- Short rest spells (2 P)
Pages in category "Slow spells"
The following 32 pages are in this category, out of 32 total.