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Category:Long rest abilities

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A long rest is a period of extended downtime, at least 8 hours long, during which a creature sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the creatures must begin the rest again to gain any benefit from it.

Note: Your GM may decide on a different time period or conditions for a long rest.

Some abilities (such as Elder Sorcery Creation) have "long rest" as their execution time. A creature may choose to do one of these during their long rest.

At the end of a long rest, a creature regains all lost HP. The creature also regains all spent hit dice.

Subcategories

This category has the following 2 subcategories, out of 2 total.