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Noted under the "delivery sources" section of an ability, is whether it is considered standard. These abilities are typically those given by classes or those that are particularly common, well known, or easy to interact with. Some abilities interact specifically with other standard abilities. Standard spells are referred to as conjured and standard skills as semblant.
Subcategories
This category has the following 3 subcategories, out of 3 total.
M
S
W
Pages in category "Semblant skills"
The following 200 pages are in this category, out of 238 total.
(previous page) (next page)A
- Ability:Accuracy
- Ability:Acrobatics
- Ability:Active Bow Out
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Storm Rotators
- Ability:Advanced Smell
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Wind Shuriken
- Ability:Arcane Archery
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Armor Master
- Ability:Armor Wound
- Ability:Avoid
B
- Ability:Backstab
- Ability:Battle Charge
- Ability:Battle Cry
- Ability:Battle Cry Aura
- Ability:Battle Cry Resistance
- Ability:Beastly Strength
- Ability:Berserk
- Ability:Berserker Healing Factor
- Ability:Berserker Tracking
- Ability:Bless
- Ability:Bodyguard Training
- Ability:Bombastic Casting
- Ability:Boulder Throwing
- Ability:Bouncy Casting
- Ability:Bow Blocking
- Ability:Bow Out
- Ability:Brace
- Ability:Branching Casting
C
D
- Ability:Death Grip
- Ability:Defensive Martial Arts
- Ability:Defy Death
- Ability:Detect Alignment
- Ability:Detect Lie
- Ability:Disable Ray
- Ability:Disarm
- Ability:Disarm Knockback
- Ability:Discard
- Ability:Disenchant
- Ability:Disguise
- Ability:Disruption Aura
- Ability:Disruption Ball
- Ability:Divine Gift
- Ability:Diving
- Ability:Duel
- Ability:Duel Swap
- Ability:Dueling Techniques
E
F
H
I
- Ability:Iaido
- Ability:Illusionary Arts
- Ability:Illusive Casting
- Ability:Impale
- Ability:Improved Armor Piercing
- Ability:Improved Brace
- Ability:Improved Might Strike
- Ability:Improved Strength
- Ability:Improvised Armor and Shields
- Ability:Improvised Items
- Ability:Improvised Ship Repairs
- Ability:Improvised Weapons
- Ability:Informant
- Ability:Instant Awaken
- Ability:Intercept
- Ability:Intimidate
- Ability:Intimidating Presence
- Ability:Intrusive Casting
- Ability:Isolation Aura
L
M
- Ability:Mage Light
- Ability:Martial Arts
- Ability:Master Armor Smith
- Ability:Master Weapon Smith
- Ability:Melee Damage Boost
- Ability:Might Strike
- Ability:Military and Battle Training
- Ability:Miraculous Recovery
- Ability:Misdirect
- Ability:Missile Magic Resistance
- Ability:Missile Reflexes
- Ability:Missile Weapon Resistance
- Ability:Motive Discovery
- Ability:Multi-Shot
- Ability:Mystic Item Repair
- Ability:Mystic Weapon Repair
N
- Ability:Nature Disciplines
- Ability:Nature Elder Sorcery
- Ability:Nature Elder Sorcery Words
- Ability:Nature Metaphysics
- Ability:Nature Rotator Fluency
- Ability:Nature Rotators
- Ability:Nature Spell Strikes
- Ability:Necromancy Disciplines
- Ability:Necromancy Elder Sorcery
- Ability:Necromancy Elder Sorcery Words
- Ability:Necromancy Metaphysics
- Ability:Necromancy Rotator Fluency
- Ability:Necromancy Rotators
- Ability:Necromancy Spell Strikes
- Ability:Ninja Duel
P
R
S
- Ability:Scent Seeing
- Ability:Scouting
- Ability:Sense Motive
- Ability:Sense Weather
- Ability:Sentry
- Ability:Shatter
- Ability:Sheltered Casting
- Ability:Ship Lore
- Ability:Shipwright
- Ability:Skill Share
- Ability:Slay
- Ability:Snare
- Ability:Species Lore
- Ability:Spell Strike
- Ability:Spell Turning Shields
- Ability:Spell Turning Weapons
- Ability:Staff Touch
- Ability:Stamina
- Ability:Stealth
- Ability:Storm Disciplines
- Ability:Storm Elder Sorcery