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Core:Hit Points and Mana Points: Difference between revisions

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{{Core|name=Hit Points and Mana Points|}}Unlike in live action FanWar, characters in {{System}} have many Hit Points (HP) and Mana Points (MP). And as characters level up, they continue to gain more. Partway through every Rank, characters gain a Hit Die and a Mana Die. The type of die ({{Var:HDMage}}, {{Var:HDSemi}}, or {{Var:HDWarrior}}) determines how much a character's maximum HP or MP increases by with each Rank (3, 4, and 5 respectively). Which type if die is determined by the type of class (Warrior, Semi, or Mage) that the character is. Journeymen count as Semis for this purpose. At Level 1, characters have maximum HP and MP of 1 each. They get their first Hit Die and Mana Die at level 5 (both {{Var:HDSemi}}s), and then get different ones as they keep ranking up.
{{Core|name=Hit Points and Mana Points|}}Unlike in live action FanWar, characters in {{System}} have many '''Hit Points''' (HP) and '''Mana Points''' (MP). And as characters level up, they continue to gain more. Partway through every rank, characters gain a '''hit die''' and a '''mana die'''. The type of die ({{Var:HDMage}}, {{Var:HDSemi}}, or {{Var:HDWarrior}}) determines how much a character's maximum HP or MP increases by with each rank (3, 4, and 5 respectively). Which type of die is determined by the type of class ({{L|Category|Warrior classes|warrior}}, {{L|Category|Semi classes|semi}}, or {{L|Category|Mage classes|mage}}) that the character is. Journeymen count as {{L|Category|Semi classes|semis}} for this purpose. At {{L|Core|Leveling Up|level 1}}, characters have maximum HP and MP of 1 each. They get their first hit die and mana die at level 5 (both {{Var:HDSemi}}s), and then get different ones as they keep ranking up.


Hit Dice (but not Mana Dice) can be expended for {{L|Core|Healing}} or during a {{L|Core|Short Rest}}. Both Hit Dice and Mana Dice are regained during a {{L|Core|Long Rest}}.
Hit dice (but not mana dice) can be expended for {{L|Core|Healing}} or during a {{L|Core|Short Rest}}. Both hit dice and mana dice are regained during a {{L|Core|Long Rest}}.
<noinclude>
<noinclude>
The levels at which characters gain HP and MP are shown highlighted in the table below.{{RankTable|ranks=5|colorHPMP=1}}
The levels at which characters gain HP and MP are shown highlighted in the table below.{{RankTable|ranks=5|colorHPMP=1}}
</noinclude>
[[Category:Traits]]</noinclude>

Latest revision as of 22:47, 29 March 2025

Unlike in live action FanWar, characters in Teriock Online have many Hit Points (HP) and Mana Points (MP). And as characters level up, they continue to gain more. Partway through every rank, characters gain a hit die and a mana die. The type of die (5 HP (1d8), 6 HP (1d10), or 7 HP (1d12)) determines how much a character's maximum HP or MP increases by with each rank (3, 4, and 5 respectively). Which type of die is determined by the type of class (warrior, semi, or mage) that the character is. Journeymen count as semis for this purpose. At level 1, characters have maximum HP and MP of 1 each. They get their first hit die and mana die at level 5 (both 6 HP (1d10)s), and then get different ones as they keep ranking up.

Hit dice (but not mana dice) can be expended for healing or during a short rest. Both hit dice and mana dice are regained during a long rest.

The levels at which characters gain HP and MP are shown highlighted in the table below.

Bonuses By Level
Rank Level Warrior Semi Mage Proficiency Bonus Fluency Bonus Presence Tier
0 1 Basic abilities +0 +0 1
2 Proficiency in basic abilities
3 New tradecraft or tradecraft fluency
4 +1 presence tier 2
5 +6 HP (1d10) / +6 MP (1d10)

1 6 Class abilities and proficiency in them
7 +1 proficiency bonus / +1 fluency bonus +1 +2
8 New tradecraft or tradecraft fluency
9 +1 presence tier 3
10 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)
2 11 Class abilities and proficiency in them
12 +1 fluency bonus +3
13 New tradecraft or tradecraft fluency
14 +1 presence tier 4
15 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)
3 16 Class abilities and proficiency in them
17 +1 proficiency bonus / +1 fluency bonus +2 +4
18 New tradecraft or tradecraft fluency
19 +1 presence tier 5
20 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)
4 21 Class abilities and proficiency in them
22 +1 fluency bonus +5
23 New tradecraft or tradecraft fluency
24 +1 presence tier 6
25 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)
5 26 Class abilities and proficiency in them
27 +1 proficiency bonus / +1 fluency bonus +3 +6
28 New tradecraft or tradecraft fluency
29 +1 presence tier 7
30 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)