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{{Core|Reactive Maneuvers can only be done in response to some event that Triggers them. Every Reactive Maneuver will specify what its Triggering conditions are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has ''only one'' {{L|Reaction abilities|Reaction}} per Turn. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their Triggering condition is met every time. |
{{Core|Reactive Maneuvers can only be done in response to some event that Triggers them. Every Reactive Maneuver will specify what its Triggering conditions are. These could be {{L|Ability|Tumble|taking damage}}, {{L|Ability|Resolve Conflict|hearing another creature speak}}, {{L|Ability|Opportunity Attack|another creature moving away from you}}, or anything else. Each creature has ''only one'' {{L|Reaction abilities|Reaction}} per Turn. However, some {{L|Reactive abilities|Reactive Abilities}} are {{L|Free reaction abilities|Free Reactions}}. These have no limit on the number of times they can be used, so long as their Triggering condition is met every time. |
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The order of Reactive Maneuver resolution is determined by a "last in, first out" stack. So if so if a creature casts {{L|Ability|Fire Ball}}, and another casts {{L|Ability|Dispel Magic}}, and the creature that first cast {{L|Ability|Fire Ball}} casts {{L|Ability|Dispel Magic}} on the first dispel, then the {{L|Ability|Fire Ball}} resolves.}} |
Revision as of 01:52, 26 January 2025
Reactive Maneuvers can only be done in response to some event that Triggers them. Every Reactive Maneuver will specify what its Triggering conditions are. These could be taking damage, hearing another creature speak, another creature moving away from you, or anything else. Each creature has only one reaction per Turn. However, some reactive abilities are free reactions. These have no limit on the number of times they can be used, so long as their Triggering condition is met every time.
The order of Reactive Maneuver resolution is determined by a "last in, first out" stack. So if so if a creature casts Fire Ball, and another casts Dispel Magic, and the creature that first cast Fire Ball casts Dispel Magic on the first dispel, then the Fire Ball resolves.