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A creature's '''movement speed''' determines the maximum amount they can {{L|Ability|Move}} in a single action under normal conditions. It is determined by the creature's {{MOV}} attribute and is equal to 30 + (10 {{Times}} {{MOV}}) in feet per action. |
A creature's '''base movement speed''' determines the maximum amount they can {{L|Ability|Move}} in a single action under normal conditions. It is determined by the creature's {{MOV}} attribute and is equal to 30 + (10 {{Times}} {{MOV}}) in feet per action. A creature's base movement speed alone does not actually determine how far it can move in practice. Every creature has speeds for different types of movement, such as walking, leaping, swimming, climbing, and flying. The possible movement rates are double, normal, half, quarter, and none. Moving 5 feet at half speed uses 10 feet of movement, while moving 5 feet at double speed uses only 2.5 feet of movement. The following table summarizes the different movement rates. |
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! Rate !! Cost of Moving 5 Feet |
! Rate !! Cost of Moving 5 Feet |
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| Double |
| Double || 2.5 feet |
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| Normal |
| Normal || 5 feet |
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| Half |
| Half || 10 feet |
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| Quarter |
| Quarter || 20 feet |
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| None || ''Cannot move in this way at all'' |
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The default rates for different types of movement are as follows |
The default rates for different types of movement are as follows. |
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{| class="wikitable" |
{| class="wikitable" |
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! Movement Type !! Rate |
! Movement Type !! Rate |
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| Walking Speed || Normal |
| Walking Speed || Normal |
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| Difficult Terrain Walking Speed || Half |
| Difficult Terrain Walking Speed || Half |
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| Swimming Speed || Quarter |
| Swimming Speed || Quarter |
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| Climbing Speed || Quarter |
| Climbing Speed || Quarter |
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| Leaping Speed || Quarter |
| Leaping Speed || Quarter |
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| Flying Speed || |
| Flying Speed || None |
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| Digging Speed || |
| Digging Speed || None |
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|}{{Core|name=Movement Speed|}} |
|}{{Core|name=Movement Speed|}} |
Revision as of 23:54, 16 February 2025
A creature's base movement speed determines the maximum amount they can Move in a single action under normal conditions. It is determined by the creature's MOV attribute and is equal to 30 + (10 × MOV) in feet per action. A creature's base movement speed alone does not actually determine how far it can move in practice. Every creature has speeds for different types of movement, such as walking, leaping, swimming, climbing, and flying. The possible movement rates are double, normal, half, quarter, and none. Moving 5 feet at half speed uses 10 feet of movement, while moving 5 feet at double speed uses only 2.5 feet of movement. The following table summarizes the different movement rates.
Rate | Cost of Moving 5 Feet |
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Double | 2.5 feet |
Normal | 5 feet |
Half | 10 feet |
Quarter | 20 feet |
None | Cannot move in this way at all |
The default rates for different types of movement are as follows.
Movement Type | Rate |
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Walking Speed | Normal |
Difficult Terrain Walking Speed | Half |
Swimming Speed | Quarter |
Climbing Speed | Quarter |
Leaping Speed | Quarter |
Flying Speed | None |
Digging Speed | None |