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Core:Movement Speed: Difference between revisions

From Teriock
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| Climbing Speed || Quarter
| Climbing Speed || Quarter
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| Leaping Speed || Quarter
| Leaping Speed (horizontal) || Quarter
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| Leaping Speed (vertical) || None
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| Flying Speed || None
| Flying Speed || None

Revision as of 23:59, 16 February 2025

A creature's base movement speed determines the maximum amount they can Move in a single action under normal conditions. It is determined by the creature's MOV attribute and is equal to 30 + (10 × MOV) in feet per action. A creature's base movement speed alone does not actually determine how far it can move in practice. Every creature has speeds for different types of movement, such as walking, leaping, swimming, climbing, and flying. The possible movement rates are double, normal, half, quarter, and none. Moving 5 feet at half speed uses 10 feet of movement, while moving 5 feet at double speed uses only 2.5 feet of movement. The following table summarizes the different movement rates.

Movement Rates
Rate Cost of Moving 5 Feet
Double 2.5 feet
Normal 5 feet
Half 10 feet
Quarter 20 feet
None Cannot move in this way at all

The default rates for different types of movement are as follows.

Default Movement Rates
Movement Type Rate
Walking Speed Normal
Difficult Terrain Walking Speed Half
Swimming Speed Quarter
Climbing Speed Quarter
Leaping Speed (horizontal) Quarter
Leaping Speed (vertical) None
Flying Speed None
Digging Speed None