{{Core|name=Crafts|}}Crafts are used for Craft Checks. Craft Checks arise either when some rules text specifies (such as in {{L|Ability|First Aid}}), or when the {{L|GM}} tells you to attempt one. When this happens, you roll {{Dice|1d20}} and, if proficient in the associated Craft, you add your {{L|Core|Proficiency Bonus}}. You do ''not'' need to be proficient in a Craft to attempt a Craft Check.
{{Core|name=Tradecrafts|}}Crafts are used for Craft Checks. Craft Checks arise either when some rules text specifies (such as in {{L|Ability|First Aid}}), or when the {{L|GM}} tells you to attempt one. When this happens, you roll {{Dice|1d20}} and, if proficient in the associated Craft, you add your {{L|Core|Proficiency Bonus}}. You do ''not'' need to be proficient in a Craft to attempt a Craft Check.
{{Note|Trades and crafts have no levels associated with them. This differs from live action FanWar. You either have a given Craft Proficiency or you don't.}}
{{Note|Trades and crafts have no levels associated with them. This differs from live action FanWar. You either have a given Craft Proficiency or you don't.}}
{{Example|; Game Master
{{Example|; Game Master
Revision as of 09:49, 24 January 2025
Crafts are used for Craft Checks. Craft Checks arise either when some rules text specifies (such as in First Aid), or when the GM tells you to attempt one. When this happens, you roll 1d20 and, if proficient in the associated Craft, you add your proficiency bonus. You do not need to be proficient in a Craft to attempt a Craft Check.
Note: Trades and crafts have no levels associated with them. This differs from live action FanWar. You either have a given Craft Proficiency or you don't.
Game Master
The blacksmith says "What? I'm not a vampire! I've never even seen a vampire! I walk around in the sun all the time. It's my favorite thing to do, other than bloodsipping. Er, I mean blacksmithing! I'm a blacksmith. Blacksmithing is what I do."
Rolls 1d20 with no bonus because they're not proficient in this.
I rolled a 6.
Game Master
You can see blood dripping from the corner of his mouth, bite marks on the side of his neck, and a corpse that looks just like Flumbo sticking out of a barrel. Yeah he's totally lying.
Game Master
You see some markings on the dungeon wall. They're poorly carved and not easy to make out.
Player
Can I do a Scribe check to try to see what they say?
The carvings are incomplete and have a lot of mistakes in them. You don't think whoever wrote them was very good at Common, but you can piece together the details. It looks like it says "Flumbo was here."
Player
I note that down in my Carnivore's Almanac.
Game Master
Noted.
Tradecraft Fluencies
As you rank up, you get the option to take additional tradecrafts, or gain a fluency in a tradecraft you already have. A tradecraft fluency is a more tailored form of the tradecraft it corresponds to. For instance, you could be a historian with a fluency in ancient Shaloban history, a tailor with a fluency in wizard robes, or an enforcer with a fluency in intimidating homeless people. When you make a tradecraft check where your fluency is relevant, you add your fluency bonus (F) instead of your proficiency bonus (P) to the roll. The GM may also tailor the results of your check with regards to your fluency.
Game Master
You find what looks like an old pirate map.
Player
Can I try and make out the symbols on it? I'm a cartographer with a fluency in nautical directions.
Game Master
Sure thing. Roll for it.
Player
Rolls 1d20+6 because they're fluent in this and level 29.
I rolled 19.
Game Master
You recognize a lot of the markings as referring to whirlpools and sea dragons. It's your choice whether you want to avoid or go into those areas.
The levels at which characters gain Crafts and Fluencies are shown highlighted in the table below.