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{{Core|name=Hit Points and Mana Points}}Unlike in live action FanWar, characters in {{System}} have many Hit Points (HP) and Mana Points (MP). And as characters level up, they continue to gain more. Partway through every Rank, characters gain a Hit Die and a Mana Die. The type of die ({{Var:HDMAge}}, {{Var:HDSemi}}, or {{Var:HDWarrior}}) determines how much a character's maximum HP or MP increases by with each Rank (3, 4, and 5 respectively). Which type if die is determined by the type of class (Warrior, Semi, or Mage) that the character is. Journeymen count as Semis for this purpose. At Level 1, characters have maximum HP and MP of 1 each. They get their first Hit Die and Mana Die at level 5 (both {{Var:HDSemi}}s), and then get different ones as they keep ranking up. |
{{Core|name=Hit Points and Mana Points|}}Unlike in live action FanWar, characters in {{System}} have many Hit Points (HP) and Mana Points (MP). And as characters level up, they continue to gain more. Partway through every Rank, characters gain a Hit Die and a Mana Die. The type of die ({{Var:HDMAge}}, {{Var:HDSemi}}, or {{Var:HDWarrior}}) determines how much a character's maximum HP or MP increases by with each Rank (3, 4, and 5 respectively). Which type if die is determined by the type of class (Warrior, Semi, or Mage) that the character is. Journeymen count as Semis for this purpose. At Level 1, characters have maximum HP and MP of 1 each. They get their first Hit Die and Mana Die at level 5 (both {{Var:HDSemi}}s), and then get different ones as they keep ranking up. |
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The levels at which characters gain HP and MP are shown highlighted in the table below.{{RankTable|ranks=5|colorHPMP=1}} |
The levels at which characters gain HP and MP are shown highlighted in the table below.{{RankTable|ranks=5|colorHPMP=1}} |
Revision as of 09:51, 24 January 2025
Unlike in live action FanWar, characters in Teriock Online have many Hit Points (HP) and Mana Points (MP). And as characters level up, they continue to gain more. Partway through every Rank, characters gain a Hit Die and a Mana Die. The type of die (Var:HDMAge, 6 HP (1d10), or 7 HP (1d12)) determines how much a character's maximum HP or MP increases by with each Rank (3, 4, and 5 respectively). Which type if die is determined by the type of class (Warrior, Semi, or Mage) that the character is. Journeymen count as Semis for this purpose. At Level 1, characters have maximum HP and MP of 1 each. They get their first Hit Die and Mana Die at level 5 (both 6 HP (1d10)s), and then get different ones as they keep ranking up.
The levels at which characters gain HP and MP are shown highlighted in the table below.