Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Condition:Slowed: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
Tag: Reverted
No edit summary
Tag: Reverted
Line 1: Line 1:
{{Condition|name=Slowed|}}If a creature is '''slowed''' then all their {{L|Core|Movement Speed|movement speed adjustments}} are lowered one step, all {{L|Core|Special Movements}} they make cost twice as much movement, and they make {{L|Category|MOV save abilities|MOV saves|u=1}} with {{L|Core|Disadvantage}}.
{{Condition|name=Slowed|}}If a creature is '''slowed''' then all their {{L|Core|Movement Speed|movement speed adjustments}} are lowered one step, all {{L|Core|Special Movements}} they make cost twice as much movement, and they make {{L|Category|MOV save abilities|MOV saves|u=1}} with {{L|Core|Disadvantage}}.{{MetaChange|key=system.speedAdjustments.walk|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.climb|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.crawl|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.difficultTerrain|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.dig|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.dive|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.fly|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.hidden|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.leapHorizontal|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.leapVertical|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.swim|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.walk|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.climb|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.crawl|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.difficultTerrain|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.dig|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.dive|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.fly|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.hidden|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.leapHorizontal|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.leapVertical|mode=-1|value=-1|priority=50}}
{{MetaChange|key=system.speedAdjustments.swim|mode=-1|value=-1|priority=50}}

Revision as of 18:17, 20 June 2025

If a creature is slowed then all their movement speed adjustments are lowered one step, all special movements they make cost twice as much movement, and they make MOV saves with disadvantage.