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{{Condition|name=Slowed|}}If a creature is '''slowed''' then all their {{L|Core|Movement Speed|movement speed adjustments}} are lowered one step, all {{L|Core|Special Movements}} they make cost twice as much movement, and they make {{L|Category|MOV save abilities|MOV saves|u=1}} with {{L|Core|Disadvantage}}. |
{{Condition|name=Slowed|}}If a creature is '''slowed''' then all their {{L|Core|Movement Speed|movement speed adjustments}} are lowered one step, all {{L|Core|Special Movements}} they make cost twice as much movement, and they make {{L|Category|MOV save abilities|MOV saves|u=1}} with {{L|Core|Disadvantage}}.{{MetaChange|key=system.speedAdjustments.walk|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.climb|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.crawl|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.difficultTerrain|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.dig|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.dive|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.fly|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.hidden|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.leapHorizontal|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.leapVertical|mode=-1|value=-1|priority=50}}{{MetaChange|key=system.speedAdjustments.swim|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.walk|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.climb|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.crawl|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.difficultTerrain|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.dig|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.dive|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.fly|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.hidden|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.leapHorizontal|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.leapVertical|mode=-1|value=-1|priority=50}} |
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{{MetaChange|key=system.speedAdjustments.swim|mode=-1|value=-1|priority=50}} |
Revision as of 18:17, 20 June 2025
If a creature is slowed then all their movement speed adjustments are lowered one step, all special movements they make cost twice as much movement, and they make MOV saves with disadvantage.