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Core:Movement Speed

From Teriock
Revision as of 23:50, 16 February 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)

A creature's movement speed determines the maximum amount they can Move in a single action under normal conditions. It is determined by the creature's MOV attribute and is equal to 30 + (10 × MOV) in feet per action. Despite the name, a creature's movement speed alone, does not actually determine how far it can move in practice. Every creature has different movement rates for different types of movement, such as walking, leaping, swimming, climbing, and flying. The possible movement rates are double speed, normal speed, half speed, quarter speed, and no speed. Moving 5 feet at half speed uses 10 feet of movement, while moving 5 feet at double speed uses only 2.5 feet of movement. The following table summarizes the different movement rates.

Movement Rates
Rate Cost of Moving 5 Feet
Double Speed 2.5 feet
Normal Speed 5 feet
Half Speed 10 feet
Quarter Speed 20 feet
No Speed Cannot move in this way at all

The default rates for different types of movement are as follows/

Default Movement Rates
Movement Type Rate
Walking Normal Speed
Walking in Difficult Terrain Half Speed
Swimming Quarter Speed
Climbing Quarter Speed
Leaping Quarter Speed
Flying No Speed
Digging No Speed