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Core:Movement Speed

From Teriock
Revision as of 18:35, 22 February 2025 by Gpe (talk | contribs)

A creature's base movement speed determines the maximum amount they can Move in a single action under normal conditions. It is determined by the creature's MOV attribute and is equal to 30 + (10 × MOV) in feet per action. A creature's base movement speed alone does not actually determine how far it can move in practice. Every creature has speeds for different types of movement, such as walking, leaping, swimming, climbing, and flying. The possible speed adjustments are double, normal, half, quarter, and none. Moving 5 feet at half speed uses 10 feet of movement, while moving 5 feet at double speed uses only 2.5 feet of movement. The following table summarizes the different movement speed adjustments.

Movement Speed Adjustments
Step Speed Adjustment Cost of Moving 5 Feet
4 Double 2.5 feet
3 Normal 5 feet
2 Half 10 feet
1 Quarter 20 feet
0 None Cannot move in this way at all

The default speed adjustments for different types of movement are as follows.

Default Movement Speed Adjustments
Movement Type Speed Adjustment
Walking Speed Normal
Difficult Terrain Walking Speed Half
Crawl Speed Quarter
Swimming Speed Quarter
Climbing Speed Quarter
Hidden Speed Quarter
Leaping Speed (horizontal) Quarter
Leaping Speed (vertical) None
Flying Speed None
Digging Speed None

Special Movements

Special movements are the types of movement aren't easily described as traversing some distance. Instead of having a rate, these have a fixed amount of movement that they cost.

Special Movements
Name Description Cost
Descending You move down a vertical distance. This requires that you are somehow hovering in the air of your own volition. 5 feet