Teriock Online has no concept of "encounters". Instead, everything is specified in turns, rounds, time (minutes, seconds, days, etc.) or as short rests and long rests.
Short Rest
A short rest is a period of downtime, at least 1 hour long, during which a creature does nothing more strenuous than eating, drinking, reading, and tending to wounds. Some abilities (such as Recover) have "short rest" as their execution time. A creature may choose to do one of these during their short rest.
Long Rest
A long rest is a period of extended downtime, at least 8 hours long, during which a creature sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the creatures must begin the rest again to gain any benefit from it.
Some abilities (such as Elder Sorcery Creation) have "long rest" as their execution time. A creature may choose to do one of these during their long rest.
At the end of a long rest, a creature regains all lost HP. The creature also regains all spent hit dice.