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Tradecrafts are used for tradecraft checks. These arise either when some rules text specifies (such as in First Aid), or when the GM tells you to attempt one. When this happens, you roll 1d20 and, if proficient in the associated tradecraft, you add your proficiency bonus (P). You do not need to be proficient in a tradecraft to attempt a tradecraft check.

Note: Tradecrafts have no levels associated with them. This differs from live action FanWar. You either have a given tradecraft proficiency or you don't.
Game Master
The blacksmith says "What? I'm not a vampire! I've never even seen a vampire! I walk around in the sun all the time. It's my favorite thing to do, other than bloodsipping. Er, I mean blacksmithing! I'm a blacksmith. Blacksmithing is what I do."
Player
Do I think that he's lying?
Game Master
Attempt a peacekeeper check.
Player
Rolls 1d20 with no bonus because they're not proficient in this.
I rolled a 6.
Game Master
You can see blood dripping from the corner of his mouth, bite marks on the side of his neck, and a corpse that looks just like Flumbo sticking out of a barrel. Yeah he's totally lying.
Game Master
You see some markings on the dungeon wall. They're poorly carved and not easy to make out.
Player
Can I do a scribe check to try to see what they say?
Game Master
Sure. Go ahead.
Player
Rolls 1d20+2 because they're proficient in scribe and level 18.
I got a 21.
Game Master
The carvings are incomplete and have a lot of mistakes in them. You don't think whoever wrote them was very good at Common, but you can piece together the details. It looks like it says "Flumbo was here."
Player
I note that down in my Carnivore's Almanac.
Game Master
Noted.

Tradecraft Fluencies

As you rank up, you get the option to take additional tradecrafts, or gain a fluency in a tradecraft you already have. A tradecraft fluency is a more tailored form of the tradecraft it corresponds to. For instance, you could be a historian with a fluency in ancient Shaloban history, a tailor with a fluency in wizard robes, or an enforcer with a fluency in intimidating homeless people. When you make a tradecraft check where your fluency is relevant, you add your fluency bonus (F) instead of your proficiency bonus (P) to the roll. The GM may also tailor the results of your check with regards to your fluency.

Game Master
You find what looks like an old pirate map.
Player
Can I try and make out the symbols on it? I'm a cartographer with a fluency in nautical directions.
Game Master
Sure thing. Roll for it.
Player
Rolls 1d20+6 because they're fluent in this and level 29.
I rolled 19.
Game Master
You recognize a lot of the markings as referring to whirlpools and sea dragons. It's your choice whether you want to avoid or go into those areas.


The levels at which characters gain tradecrafts and tradecraft fluencies are shown highlighted in the table below.

Bonuses By Level
Rank Level Warrior Semi Mage Proficiency Bonus Fluency Bonus Presence Tier
0 1 Basic abilities +0 +0 1
2 Proficiency in basic abilities
3 New tradecraft or tradecraft fluency
4 +1 presence tier 2
5 +6 HP (1d10) / +6 MP (1d10)

1 6 Class abilities and proficiency in them
7 +1 proficiency bonus / +1 fluency bonus +1 +2
8 New tradecraft or tradecraft fluency
9 +1 presence tier 3
10 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)
2 11 Class abilities and proficiency in them
12 +1 fluency bonus +3
13 New tradecraft or tradecraft fluency
14 +1 presence tier 4
15 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)
3 16 Class abilities and proficiency in them
17 +1 proficiency bonus / +1 fluency bonus +2 +4
18 New tradecraft or tradecraft fluency
19 +1 presence tier 5
20 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)
4 21 Class abilities and proficiency in them
22 +1 fluency bonus +5
23 New tradecraft or tradecraft fluency
24 +1 presence tier 6
25 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)
5 26 Class abilities and proficiency in them
27 +1 proficiency bonus / +1 fluency bonus +3 +6
28 New tradecraft or tradecraft fluency
29 +1 presence tier 7
30 +7 HP (1d12) / +5 MP (1d8) +6 HP (1d10) / +6 MP (1d10) +5 HP (1d8) / +7 MP (1d12)

List of Tradecrafts

What follows are the main tradecrafts that are available in Teriock Online. The GM will typically pick checks that correspond to one of these.

Artisan Tradecrafts

Tradecraft Description
Artist Artist checks can be used to create and evaluate works of art.
Blacksmith Blacksmith checks can be used to forge armor, weapons, and other metal goods. It can also be used to understand the make and quality of metal items.
Builder Builder checks can be used to build and repair wooden or stone objects and structures. It can also be used to understand the make and quality of such objects and structures.
Chef Chef checks can be used to cook, prepare, serve, and evaluate food.
Locksmith Locksmith checks can be used to assemble, pick, and evaluate locks.
Mariner Mariner checks can be used to sail and understand ships and the sea. It can also be used to understand the workings of ships and how to repair them.
Tailor Tailor checks can be used to sew and repair clothing and other cloth items. It can also be used to understand the make and quality of cloth items.

Mediator Tradecrafts

Tradecraft Description
Courtier Courtier checks can be used to befriend, manipulate, and deceive, and adjust the attitudes of other cratures.
Enforcer Enforcer checks can be used to intimidate others and appear authoritative.
Gambler Gambler checks can be used to play games of skill or luck and assess the odds of things.
Innkeeper Innkeeper checks can be used to find information about other people and hear or spread rumors.
Peacekeeper Peacekeeper checks can be used to know if other creatures are attempting to lie or deceive you.
Performer Performer checks can be used to impress, entertain, and distract other creatures. It can also be used to recognize or evaluate the quality of performances.
Trader Trader checks can be used to make deals with other creatures and find opportunities to trade that wouldn't otherwise be available.

Scholarly Tradecrafts

Tradecraft Description
Cartographer Cartographer checks can be used to navigate and read or make maps.
Diplomat Diplomat checks can be used to understand the law and navigate the political landscape.
Historian Historian checks can be used to research and understand past events as well as the people, places, and items associated with them.
Messenger Messenger checks can be used to recall words, phrases, and other information you have encountered previously.
Priest Priest checks can be used to tend shrines or temples and understand theology.
Scribe Scribe checks can be used to speak, read, and write in Common or other languages.
Teacher Teacher checks can be used to train others and share your knowledge.

Survivalist Tradecrafts

Tradecraft Description
Farmer Farmer checks can be used to grow and tend crops or gardens to produce food. It can also be used to recognize edible plants.
Herbalist Herbalist checks can be used to gather herbs and prepare herbal remedies. It can also be used to apply basic medicine to other creatures.
Hunter Hunter checks can be used to trap or hunt animals for food and hides. It can also be used to know what parts of animals are useful for different purposes.
Investigator Investigator checks can be used to search areas for hidden objects. It can also be used to hide objects.
Miner Miner checks can be used to find your way in or out of caves and dungeons. It can also be used to understand the properties of minerals and ores.
Tamer Tamer checks can be used to tame, calm, or rile up wild and domesticated animals. It can also be used to intuit an animal's intentions.
Tracker Tracker checks can be used to find your way in the wild and follow or evade others.