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Revision as of 20:21, 29 March 2025 by Gpe (talk | contribs)
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In Teriock Online, attributes are set by abilities. The first three attributes were chosen because they're useful to have and we have good scaling abilities for them in live action FanWar already. The latter two were set because they were the minimum needed to make other abilities work. The one exception is SNK, which is determined by SIZE.

The Attributes

Intelligence (INT)

A creature's intelligence (abbreviated as INT) is a measure of its mental acuity. It has no standard intrinsic mechanical effects on its own. By default, a creature's INT is 0, but there are various abilities that set it to different values.

Strength (STR)

A creature's strength (abbreviated as STR) is a measure of its capacity to lift and carry other objects. By default, a creature's STR is 0, but there are various abilities that set it to different values.

Carrying Capacity

How much a creature can lift and carry is determined by its STR and SIZE.

Carrying Capacity Under Size 5
Amount in Pounds Effect Upon Hitting Threshold
65 + (20 × STR) Lightly Encumbered
130 + (40 × STR) Heavily Encumbered
195 + (60 × STR) Cannot carry anything more
Carrying Capacity of Size 5 and Larger
Amount in Pounds Effect Upon Hitting Threshold
65 + (20 × (STR + (SIZE - 5)²)) Lightly Encumbered
130 + (40 × (STR + (SIZE - 5)²)) Heavily Encumbered
195 + (60 × (STR + (SIZE - 5)²)) Cannot carry anything more

A creature may also push, drag, or lift a weight in pounds up to twice their carrying capacity. While pushing or dragging weight in excess of their carrying capacity, the creature's movement speed drops to 5 feet.

Design Note: I have many spreadsheets of lame algebra to make sure the weight and carrying capacity scaling make physical sense (one has to scale on a power of 2 and the other on a power of 3), fit with our intuitions of strength on the human scale, and also allow creatures to be strong enough to carry their own bodies. It's actually a very limited set of values that that works for.
Design Note: Why use pounds instead of sizes? Because I hate the size abstraction, somehow still have no intuition for how many "sizes" of weight objects are, and it's also simplicity that isn't needed in the way it is for live action FanWar.

The amount a creature can carry is shown in the table below.

Lightly Encumbered Carrying Capacity
SIZE STR = -3 STR = -2 STR = -1 STR = 0 STR = 1 STR = 2 STR = 3 STR = 4 STR = 5
1 5 lb. 25 lb. 45 lb. 65 lb. 85 lb. 105 lb. 125 lb. 145 lb. 165 lb.
2 5 lb. 25 lb. 45 lb. 65 lb. 85 lb. 105 lb. 125 lb. 145 lb. 165 lb.
3 5 lb. 25 lb. 45 lb. 65 lb. 85 lb. 105 lb. 125 lb. 145 lb. 165 lb.
4 5 lb. 25 lb. 45 lb. 65 lb. 85 lb. 105 lb. 125 lb. 145 lb. 165 lb.
5 25 lb. 625 lb. 2025 lb. 4225 lb. 7225 lb. 11025 lb. 15625 lb. 21025 lb. 27225 lb.
6 625 lb. 2025 lb. 4225 lb. 7225 lb. 11025 lb. 15625 lb. 21025 lb. 27225 lb. 34225 lb.
7 2025 lb. 4225 lb. 7225 lb. 11025 lb. 15625 lb. 21025 lb. 27225 lb. 34225 lb. 42025 lb.
8 4225 lb. 7225 lb. 11025 lb. 15625 lb. 21025 lb. 27225 lb. 34225 lb. 42025 lb. 50625 lb.
9 7225 lb. 11025 lb. 15625 lb. 21025 lb. 27225 lb. 34225 lb. 42025 lb. 50625 lb. 60025 lb.
10 11025 lb. 15625 lb. 21025 lb. 27225 lb. 34225 lb. 42025 lb. 50625 lb. 60025 lb. 70225 lb.
11 15625 lb. 21025 lb. 27225 lb. 34225 lb. 42025 lb. 50625 lb. 60025 lb. 70225 lb. 81225 lb.
12 21025 lb. 27225 lb. 34225 lb. 42025 lb. 50625 lb. 60025 lb. 70225 lb. 81225 lb. 93025 lb.
13 27225 lb. 34225 lb. 42025 lb. 50625 lb. 60025 lb. 70225 lb. 81225 lb. 93025 lb. 105625 lb.
14 34225 lb. 42025 lb. 50625 lb. 60025 lb. 70225 lb. 81225 lb. 93025 lb. 105625 lb. 119025 lb.
15 42025 lb. 50625 lb. 60025 lb. 70225 lb. 81225 lb. 93025 lb. 105625 lb. 119025 lb. 133225 lb.
16 50625 lb. 60025 lb. 70225 lb. 81225 lb. 93025 lb. 105625 lb. 119025 lb. 133225 lb. 148225 lb.
17 60025 lb. 70225 lb. 81225 lb. 93025 lb. 105625 lb. 119025 lb. 133225 lb. 148225 lb. 164025 lb.
18 70225 lb. 81225 lb. 93025 lb. 105625 lb. 119025 lb. 133225 lb. 148225 lb. 164025 lb. 180625 lb.
19 81225 lb. 93025 lb. 105625 lb. 119025 lb. 133225 lb. 148225 lb. 164025 lb. 180625 lb. 198025 lb.
20 93025 lb. 105625 lb. 119025 lb. 133225 lb. 148225 lb. 164025 lb. 180625 lb. 198025 lb. 216225 lb.
21 105625 lb. 119025 lb. 133225 lb. 148225 lb. 164025 lb. 180625 lb. 198025 lb. 216225 lb. 235225 lb.
22 119025 lb. 133225 lb. 148225 lb. 164025 lb. 180625 lb. 198025 lb. 216225 lb. 235225 lb. 255025 lb.
23 133225 lb. 148225 lb. 164025 lb. 180625 lb. 198025 lb. 216225 lb. 235225 lb. 255025 lb. 275625 lb.
24 148225 lb. 164025 lb. 180625 lb. 198025 lb. 216225 lb. 235225 lb. 255025 lb. 275625 lb. 297025 lb.
25 164025 lb. 180625 lb. 198025 lb. 216225 lb. 235225 lb. 255025 lb. 275625 lb. 297025 lb. 319225 lb.
26 180625 lb. 198025 lb. 216225 lb. 235225 lb. 255025 lb. 275625 lb. 297025 lb. 319225 lb. 342225 lb.
27 198025 lb. 216225 lb. 235225 lb. 255025 lb. 275625 lb. 297025 lb. 319225 lb. 342225 lb. 366025 lb.
28 216225 lb. 235225 lb. 255025 lb. 275625 lb. 297025 lb. 319225 lb. 342225 lb. 366025 lb. 390625 lb.
29 235225 lb. 255025 lb. 275625 lb. 297025 lb. 319225 lb. 342225 lb. 366025 lb. 390625 lb. 416025 lb.
30 255025 lb. 275625 lb. 297025 lb. 319225 lb. 342225 lb. 366025 lb. 390625 lb. 416025 lb. 442225 lb.

Movement (MOV)

A creature's movement (abbreviated as MOV) is a measure of how quickly it can move. By default, a creature's MOV is 0, but there are various abilities that set it to different values.

Movement Speed

A creature's base movement speed determines the maximum amount they can Move in a single action under normal conditions. It is determined by the creature's MOV attribute and is equal to 30 + (10 × MOV) in feet per action. A creature's base movement speed alone does not actually determine how far it can move in practice. Every creature has speeds for different types of movement, such as walking, leaping, swimming, climbing, and flying. The possible speed adjustments are double, normal, half, quarter, and none. Moving 5 feet at half speed uses 10 feet of movement, while moving 5 feet at double speed uses only 2.5 feet of movement. The following table summarizes the different movement speed adjustments.

Movement Speed Adjustments
Step Speed Adjustment Cost of Moving 5 Feet
4 Double 2.5 feet
3 Normal 5 feet
2 Half 10 feet
1 Quarter 20 feet
0 None Cannot move in this way at all

The default speed adjustments for different types of movement are as follows.

Default Movement Speed Adjustments
Move Type Speed Adjustment
Walk Speed Normal
Difficult Terrain Speed Half
Crawl Speed Quarter
Swim Speed Quarter
Climb Speed Quarter
Hidden Speed Quarter
Leap Speed (horizontal) Quarter
Leap Speed (vertical) None
Fly Speed None
Dig Speed None
Dive Speed None

Special Movements

Special movements are the types of movement aren't easily described as traversing some distance. Instead of having a rate, these have a fixed amount of movement that they cost.

Special Movements
Name Description Cost
Descending You move down a vertical distance. This requires that you are somehow hovering in the air of your own volition. 5 feet

Sneak (SNK)

A creature's sneak (abbreviated as SNK) is a measure of how stealthy it is in both a physical and metaphysical sense. By default, a creature's SNK is determined by its SIZE, but there are various abilities that set it to different values.

SNK by SIZE

If there's no ability that sets a creature's SNK, it is determined by its SIZE as follows.

SIZE SNK
20+ -4
10 - 19 -3
6 - 9 -2
4 - 5 -1
3 0
2 +1
1 +2
½ +3
¼ +4

Perception (PER)

A creature's perception (abbreviated as PER) is a measure of how perceptive they are about the world around them. By default, a creature's PER is 0, but there are various abilities that set it to different values.

Passive Attributes

For each attribute, there is an associated passive attribute value that is often used in cases where the attribute in question is relevant, but no check is being done.

Passive Attributes
Passive Attribute Value
Passive intelligence 10 + INT
Passive strength 10 + STR
Passive movement 10 + MOV
Passive sneak 10 + SNK
Passive perception 10 + PER

Attribute by Ability

INT STR MOV SNK PER
-3
-2
-1
0
+1
+2
+3
+4
+5
+10

Attributes and Feat Saves

Feat saves always have an attribute associated with them. You add the value of that attribute when making the d20 roll for that Save. In addition, some abilities grant proficiency or fluency to the Save as well.

INT STR MOV SNK PER
Proficiency
Fluency