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Category:Fragile equipment: Difference between revisions

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{{EProp}}
[[Category:Equipment]]

Latest revision as of 09:16, 2 October 2025

An item that's fragile is easily broken. It becomes shattered if it is used to block or if it is the target of an ability that deals it damage. If it would become shattered through some other means, it is instead destroyed.

Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Style Bonus Properties/Abilities Equipment Classes
1 Arrow 1 -3   Normal (5 feet) 0 0.25 lb. -3 Bashing, Fragile, Small

Ammunition

2 Basket 1 -3 0 1 lb. -3 Fragile

Containers

3 Bottle 0 -3 0 1 lb. -3 Fragile, Searchable, Small

Containers, Knickknacks

4 Circlet 0 -3 0 0.2 lb. -3 Fragile

Clothing, Knickknacks

5 Compass 0 -3   0 1 lb. -3 Fragile, Searchable, Small

Tools

6 Drum 0 -3   0 15 lb. -3 Fragile

Instruments

7 Fan 0 -3 0 0.1 lb. -3 Fragile, Small

Knickknacks

8 Flag 0 -3   0 2 lb. -3 Fragile

Objects

9 Flute 0 -3   0 1 lb. -3 Fragile

Instruments

10 Harp 0 -3   0 30 lb. -3 Fragile

Instruments

11 Lantern 0 -3   Normal (5 feet) 0 2 lb. -3 Fragile, Glowing

Supplies

12 Lute 0 -3   0 2 lb. -3 Fragile

Instruments

13 Musket 1d10 -4   Ammunition (40 / 120 feet) 0 10 lb. -1 Cumbersome, Fragile, Involved, Loading, Two-Handed, Weapon

Guns

14 Orb 0 -3   Normal (5 feet) 0 2 lb. -3 Fragile, Magelore

Magelore equipment

15 Pistol 1d6 -2   Ammunition (30 / 90 feet) 0 3 lb. -2 Quickshot Fragile, Loading, Small, Weapon

Guns

16 Sail 0 -4   Normal (5 feet) 0 30 lb. -3 Wraparound Cumbersome, Fragile

Supplies

17 Spectacles 0 -3 0 0.2 lb. -3 Fragile, Searchable, Small

Clothing, Knickknacks