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Category:Cumbersome equipment

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A cumbersome item always makes its user encumbered, regardless of how much they are carrying. If the user would have not been encumbered otherwise, they are lightly encumbered. If they would have been lightly encumbered otherwise, they are heavily encumbered. And if they would have been heavily encumbered otherwise, they are rendered immobile.

Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Style Bonus Properties/Abilities Equipment Classes
1 Anchor 1d20 6 UB Normal (5 feet) 1 1500 lb. 4 Cumbersome

Objects

2 Barrel 1 -3 1 70 lb. 1 Bashing, Cumbersome

Containers

3 Boulder 1d8 -4 UB Thrown (STR × 5 / STR × 15 feet) +1 75 lb. 3 Gladiator Cumbersome, Missile, Weapon

Boulders

4 Chest 1 -3 1 70 lb. 1 Bashing, Cumbersome

Containers

5 Claymore 1d10 -4 AP Reach (10 feet) +2 6 lb. 1 Great Swordsman Cumbersome, Two-Handed, Weapon

Swords

6 Crate 1 -3 2 150 lb. 2 Bashing, Cumbersome

Containers

7 Mast 1d12 -4 AV0 Reach (10 feet) 0 500 lb. 3 Cumbersome

Objects

8 Musket 1d10 -4   Ammunition (40 / 120 feet) 0 10 lb. -1 Cumbersome, Fragile, Involved, Loading, Two-Handed, Weapon

Guns

9 Rudder 1d6 -4   Normal (5 feet) 0 80 lb. 2 Cumbersome

Objects

10 Sail 0 -4   Normal (5 feet) 0 30 lb. -3 Wraparound Cumbersome, Fragile

Supplies

11 Tower Shield 1 -3   Normal (5 feet) +4 20 lb. -1 Bashing, Blocking, Cumbersome, Tower Shielding

Shields

12 Ōdachi 1d10 -4 AP Reach (10 feet) +2 6 lb. 1 Great Kenjutsu Cumbersome, Two-Handed, Weapon

Specialty swords