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Core:Slow Maneuvers: Difference between revisions

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{{Core|name=Slow Maneuvers|'''Slow maneuvers''' are those that take longer than a single turn to execute. Some may be on the scale of a {{L|Short rest abilities|Short}} or {{L|Long rest abilities|Long Rest}}, in which case they cannot be used in combat. Other {{L|Slow abilities|Slow Abilities}}, such as most {{L|Ritual delivery abilities|Rituals}}, have a more precise '''execution time''' (or '''casting time''') specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as a round doesn't pass without the creature executing them using {{L|Ability|Sustain|Sustain}} at least once.}}
{{Core|name=Slow Maneuvers|'''Slow maneuvers''' are those that take longer than a single turn to execute. Some may be on the scale of a {{L|Short rest abilities|Short}} or {{L|Long rest abilities|Long Rest}}, in which case they cannot be used in combat. Other {{L|Slow abilities|Slow Abilities}}, such as most {{L|Ritual delivery abilities|Rituals}}, have a more precise '''execution time''' (or '''casting time''') specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as a round doesn't pass without the creature executing them using {{L|Ability|Sustain|Sustain}} at least once.}}<noinclude>[[Category:Maneuvers]]</noinclude>

Latest revision as of 10:44, 24 February 2025

Slow maneuvers are those that take longer than a single turn to execute. Some may be on the scale of a short or long rest, in which case they cannot be used in combat. Other slow abilities, such as most rituals, have a more precise execution time (or casting time) specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as a round doesn't pass without the creature executing them using Sustain at least once.