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Ability:Forcefield: Difference between revisions

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|x=1r
|x=1r
|trigger=You would be hit by an {{Attack}}.
|trigger=You would be hit by an {{Attack}}.
|e=Your {{AC}} is increased by 1. Use the new value in determining whether the triggering {{Attack}} hits you.{{MetaChange|key=system.defense.ac|value=1|mode=2}}
|e=Your {{AC}} is increased by 1. Use the new value in determining whether the triggering {{Attack}} hits you.{{MetaChange|key=defense.ac|value=1|mode=2}}
|end={{TextEndCon|start=1|next=1}}
|end={{TextEndCon|start=1|next=1}}
|dur=5s
|dur=5s
|rotator=1
|rotator=1
|sustained=1
|sustained=1
|heightened=add 1 to the amount your {{AC}} increases by.{{MetaChange|key=system.defense.ac|value=1|mode=2}}
|heightened=add 1 to the amount your {{AC}} increases by.{{MetaChange|key=defense.ac|value=@h|mode=2}}
}}
}}

Latest revision as of 05:29, 5 November 2025

 Power sources: Magical🔄Rotator☀️LifeSpell
 Casting time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You would be hit by an attack.
 Duration: 5 seconds.( ⏳️Sustained )

Your AC is increased by 1. Use the new value in determining whether the triggering attack hits you.
 End condition: The start of your next turn. Heightened: For each additional MP spent, add 1 to the amount your AC increases by.