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|d=These beings loop like a {{L|Creature|Haunt}} and escalate in behavior, but not in power. Instead, they repeat a couple times and then turn to mist and drift off. Mist haunts never make sounds and tend to have something missing in their scenes. When provided with whatever's missing, there’s an audible “pop” sound and the beings more properly manifest. Mist haunts are fully capable of fighting and harming the people around them if they are in a state where they would do so. |
|d=These beings loop like a {{L|Creature|Haunt}} and escalate in behavior, but not in power. Instead, they repeat a couple times and then turn to mist and drift off. Mist haunts never make sounds and tend to have something missing in their scenes. When provided with whatever's missing, there’s an audible “pop” sound and the beings more properly manifest. Mist haunts are fully capable of fighting and harming the people around them if they are in a state where they would do so. |
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|a=Child of Mist;; Partial Undead |
|a=Child of Mist;; Partial Undead |
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|t=undead;; spectral |
|t=undead;; spectral;; pund |
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|g=mist |
|g=mist |
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|hp=x |
|hp=x |
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Latest revision as of 09:55, 7 February 2026
These beings loop like a haunt and escalate in behavior, but not in power. Instead, they repeat a couple times and then turn to mist and drift off. Mist haunts never make sounds and tend to have something missing in their scenes. When provided with whatever's missing, there’s an audible “pop” sound and the beings more properly manifest. Mist haunts are fully capable of fighting and harming the people around them if they are in a state where they would do so.