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Revision as of 08:12, 22 January 2025
Range: Your hand's range.
End condition: At the start of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: This condition ends at the end of the target's action instead of the start. On hit: Target is frozen. Heightened: For each additional MP spent, this effect lasts an additional turn with only 1d4 rolled per action. The number of d4s rolled only increases once these turns pass.