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Revision as of 08:21, 22 January 2025
Range: Your hand's range.
End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: You automatically fail the first 2d4 roll. On hit: Target is grounded and immobilized. Heightened: For each additional MP spent, You automatically fail the first 2d4 roll.