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|hit=The effect causing the target to become {{L|Condition|Down}} {{L|Core|Fizzles|Fizzles}}. |
|hit=The effect causing the target to become {{L|Condition|Down}} {{L|Core|Fizzles|Fizzles}}. |
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|e= |
|e=If the effect causing the {{L|Condition|Unconscious|Unconsciousness}} or {{L|Condition|Dead|Death}} was a cost, then Intercept {{L|Core|Fizzles}}. Intercept's cost can be paid with {{TempHP}}. |
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{{Note|Creatures can choose to be hit by attacks while up.}} |
{{Note|Creatures can choose to be hit by attacks while up.}} |
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Latest revision as of 20:13, 12 February 2025
If the effect causing the unconsciousness or death was a cost, then Intercept fizzles. Intercept's cost can be paid with temporary HP.
Note: Creatures can choose to be hit by attacks while up.