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|pre=passive |
|pre=passive |
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|immune=1 |
|immune=1 |
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|e=You are {{L|Keyword|Immunity|Immune}} to {{L|Category|Mental effects}}, being {{L|Condition|Frightened}}, {{L|Condition|Charmed}}, {{L|Condition|Bound}}, or {{L|Condition|Frenzied}}, and having your {{INT}} change. This makes you {{L|Keyword|Incapable}} of {{L|Category|INT setting abilities|u=1}} that you gain while this ability is active (but not ones that you already had). In addition, you maintain control over your own mind when being {{L|Category|Reanimation effects|reanimated}} and are immune to {{L|Category|Abilities}} that would change your behavior such as {{L|Ability|Taunt}}. |
|e=You are {{L|Keyword|Immunity|Immune}} to {{L|Category|Mental effects|mental}} and {{L|Category|Control effects}}, being {{L|Condition|Frightened}}, {{L|Condition|Charmed}}, {{L|Condition|Bound}}, or {{L|Condition|Frenzied}}, and having your {{INT}} change. This makes you {{L|Keyword|Incapable}} of {{L|Category|INT setting abilities|u=1}} that you gain while this ability is active (but not ones that you already had). In addition, you maintain control over your own mind when being {{L|Category|Reanimation effects|reanimated}} and are immune to {{L|Category|Abilities}} that would change your behavior such as {{L|Ability|Taunt}}.{{MetaChange|key=immunities.effects|mode=2|value=mental}}{{L|Ability|Taunt}}.{{MetaChange|key=immunities.effects|mode=2|value=control}}{{MetaChange|key=immunities.statuses|mode=2|value=frightened}}{{MetaChange|key=immunities.statuses|mode=2|value=charmed}}{{MetaChange|key=immunities.statuses|mode=2|value=bound}}{{MetaChange|key=immunities.statuses|mode=2|value=frenzied}}{{MetaChange|key=immunities.other|mode=2|value=Having your behavior changed}}{{MetaChange|key=immunities.other|mode=2|value=Having your INT changed}} |
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|fstat=int |
|fstat=int |
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|fflu=1 |
|fflu=1 |
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|storm=1 |
|storm=1 |
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|special=1 |
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}} |
}} |
Latest revision as of 05:06, 5 August 2025
You are immune to mental and control effects, being frightened, charmed, bound, or frenzied, and having your INT change. This makes you incapable of INT setting abilities that you gain while this ability is active (but not ones that you already had). In addition, you maintain control over your own mind when being reanimated and are immune to abilities that would change your behavior such as Taunt.Taunt.