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{{#invoke:A|a |
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{{Ability |
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|name=Intercept |
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|The target does not take the effect that would cause them to become [[Condition:Unconscious|Unconscious]] or [[Condition:Dead|Dead]]. |
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|tag=1 |
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|class=vet |
|class=vet |
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|rank=3 |
|rank=3 |
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|d=h |
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|i=a |
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|x=1r |
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|m=r |
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|hpx={{Dice|1d8}} |
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|range=h |
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|t=c |
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|hit=The effect causing the target to become {{L|Condition|Down}} {{L|Core|Fizzles|Fizzles}}. |
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{{Note|Creatures can choose to be hit by attacks while up.}} |
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}} |
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Latest revision as of 20:13, 12 February 2025
If the effect causing the unconsciousness or death was a cost, then Intercept fizzles. Intercept's cost can be paid with temporary HP.
Note: Creatures can choose to be hit by attacks while up.