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Ability:Light Ray: Difference between revisions

From Teriock
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|class=lif
|class=lif
|standard=1
|standard=1
|hit=Target is {{L|Condition|Lighted}} until the end of their next turn.
|hit=Target is {{L|Condition|Lighted}} until the end of their next turn.{{MetaCondition|lighted}}{{MetaCombatExpiration|whatType=forced|whenType=end}}
|crithit=Target is {{L|Condition|Lighted}} until the end of your next turn.
|crithit=Target is {{L|Condition|Lighted}} until the end of your next turn.{{MetaCombatExpiration|whatType=forced|whenType=end|whoType=executor}}
|heightened={{HeightDamage|d=4|n=1|type=Holy|also=1}}
|heightened=target is {{L|Condition|Lighted}} for an additional turn.
|life=1
|life=1
|magic=1
|magic=1

Latest revision as of 00:15, 25 July 2025

 Power sources: Magical🧙Life Mage☀️LifeSpell
 Delivery: 🔮Conjured⚡️Ray( 🎯AV0🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: 60 feet.

 On critical hit: Target is lighted until the end of your next turn. On hit: Target is lighted until the end of their next turn. Heightened: For each additional MP spent, deal an additional 1d4 holy magic damage as well.