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Ability:Death Ray: Difference between revisions

From Teriock
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|class=nec
|class=nec
|standard=1
|standard=1
|hit=Deal {{Dice|1d10}} {{L|Damage|Magic}} {{L|Damage|Terror|Terror Damage}} to target. If this would reduce the target to 0 {{L|Core|HP}}, they {{L|Condition|Dead|Die}}.
|hit=Roll {{Dice|2d8}} if this is greater than or equal the number of {{L|Core|HP}} the target has, they {{L|Condition|Dead|Die}}. This does not deal {{L|Core|Damage}}.
|crithit=Double {{L|Core|Damage|Damage dice}}.
|crithit=Double the number of dice rolled.
|heightened=deal an additional {{Dice|1d10}} {{L|Damage|Magic}} {{L|Damage|Terror|Terror Damage}}.
|heightened=roll an additional {{Dice|2d8}}.
|necro=1
|necro=1
|magic=1
|magic=1

Revision as of 20:31, 20 January 2025

 Power sources: Magical🧙Necromancer💀NecromancySpell
 Delivery: 🔮Conjured⚡️Ray( 🎯AV0🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.

 On critical hit: Double the number of dice rolled. On hit: Roll 2d8 if this is greater than or equal the number of HP the target has, they die. This does not deal damage. Heightened: For each additional MP spent, roll an additional 2d8.