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Ability:Rebirth: Difference between revisions

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|invoke=1
|invoke=1
|revive=1
|revive=1
|heal=1
|rank=2
|rank=2
|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 10 minutes.
|req=Target is {{L|Category|Undead creatures|undead}} or has {{L|Condition|Dead|Died}} within the last 10 minutes.
|hit=If target is {{L|Condition|Dead}}, they are brought back to life. If they had less than 1 {{HP}}, they have 1 {{HP}}. If they had less than 1 {{MP}}, they have 1 {{MP}}. Otherwise, their {{HP}} and {{MP}} do not change. If target is undead, you can choose to have them be {{L|Core|Healing|Healed}} for Damage.
|hit=If target is {{L|Condition|Dead}}, they are brought back to life. If they had less than 1 {{HP}}, they have 1 {{HP}}. If they had less than 1 {{MP}}, they have 1 {{MP}}. Otherwise, their {{HP}} and {{MP}} do not change. If target is {{L|Category|Undead creatures|undead}}, you can choose to have them be {{L|Core|Healing|Healed}} for {{L|Core|Damage}}. {{TextConditionalHealing|Rebirth}}
|pro=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{P}} times.
|pro=If target is {{L|Category|Undead creatures|undead}}, they are {{L|Core|Healing|Healed}} for {{L|Core|Damage}} {{P}} times.
|flu=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{F}} times.
|flu=If target is {{L|Category|Undead creatures|undead}}, they are {{L|Core|Healing|Healed}} for {{L|Core|Damage}} {{F}} times.
|heightened=target can have been {{L|Condition|Dead}} for an additional 10 minutes. If target is undead, they are {{L|Core|Healing|Healed}} an additional time.
|heightened=target can have been {{L|Condition|Dead}} for an additional 10 minutes. If target is {{L|Category|Undead creatures|undead}}, they are {{L|Core|Healing|Healed}} an additional time.
|rotator=1
|rotator=1
}}
}}

Latest revision as of 22:04, 13 September 2025

 Power sources: Magical🧙Life Mage🔄Rotator☀️LifeSpell
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Requirements: Target is undead or has died within the last 10 minutes.

 On hit: If target is dead, they are brought back to life. If they had less than 1 HP, they have 1 HP. If they had less than 1 MP, they have 1 MP. Otherwise, their HP and MP do not change. If target is undead, you can choose to have them be healed for damage. Rebirth does not count as a healing effect unless you choose to heal with it. Heightened: For each additional MP spent, target can have been dead for an additional 10 minutes. If target is undead, they are healed an additional time. If proficient: If target is undead, they are healed for damage P times. If fluent: If target is undead, they are healed for damage F times.