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Ability:Mendkey: Difference between revisions

From Teriock
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Created page with "{{AbilityKey |name=Mendkey |life=1 |heal=1 |e=You create a spherical bubble that remains centered on you. {{L|Category|Disease effects|Diseases|u=1}} within it do not progress. Time limits on how long creatures have been dead before they can no longer be {{L|Category|Revival effects|revived}} are paused. In addition, any time a creature within range {{L|Category|Healing effects|heals}}, they {{L|Core|Healing|heal}} one additional time. If a {{L|Category|Healing effects|s..."
 
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|life=1
|life=1
|heal=1
|heal=1
|e=You create a spherical bubble that remains centered on you. {{L|Category|Disease effects|Diseases|u=1}} within it do not progress. Time limits on how long creatures have been dead before they can no longer be {{L|Category|Revival effects|revived}} are paused. In addition, any time a creature within range {{L|Category|Healing effects|heals}}, they {{L|Core|Healing|heal}} one additional time. If a {{L|Category|Healing effects|single effect}} would make a creature {{L|Core|Healing|heal}} multiple times, this still only adds one additional {{L|Core|Healing|heal}}.
|e={{L|Category|Disease effects|Diseases|u=1}} within it do not progress. Time limits on how long creatures have been dead before they can no longer be {{L|Category|Revival effects|revived}} are paused. In addition, any time a creature within range {{L|Category|Healing effects|heals}}, they {{L|Core|Healing|heal}} one additional time. If a {{L|Category|Healing effects|single effect}} would make a creature {{L|Core|Healing|heal}} multiple times, this still only adds one additional {{L|Core|Healing|heal}}.
}}
}}

Latest revision as of 18:11, 4 February 2026

 Power sources: 🌌Elder SorceryMagical☀️LifeSpell
 Casting time: 10 minutes.( 🐢Slow )
 Duration: 8 hours.( ⏳️Sustained )
 Range: 60 feet.

You create a spherical bubble that remains centered on you. Diseases within it do not progress. Time limits on how long creatures have been dead before they can no longer be revived are paused. In addition, any time a creature within range heals, they heal one additional time. If a single effect would make a creature heal multiple times, this still only adds one additional heal.