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Ability:Undead Hunter: Difference between revisions

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|long=1
|long=1
|i=f
|i=f
|attribute=snk
|attribute=unp
|duelMod=1
|duelMod=1
|range=10m
|e=The target adds their [[Fluency Bonus]] to their {{L|Core|Feat Interaction|Feat}} roll against you in ''addition'' to any [[SNK]] bonuses (including [[Proficiency]] and [[Fluency]]) that they may have. They do not get this bonus if you speak their [[Elder Sorcery|True Name]] as a part of this ritual's incantation. The [[GM]] may also adjust the target's bonus up or down for other reasons at their discretion. If the target is aware that you are hunting them, they make their roll with [[Advantage]].
|mp=1
|d=self
|mat=1
|displacement=1
|dur=nl
|matx=Something symbolic of your deity. A piece of the type of undead being summoned.
|e=Set up a ritual space no greater than 30 feet wide in any direction that a {{L|Condition|Dueling|duel}} will take place in. You must be the only creature within this ritual space. The target then makes their {{UNP}} {{L|Core|Feat Interaction|feat save}}. They adds their {{L|Core|Fluency Bonus|Fluency Bonus}} to their {{L|Core|Feat Interaction|Feat}} roll against you in ''addition'' to any {{UNP}} bonuses (including {{L|Core|Proficiency Bonus|Proficiency}} and {{L|Core|Fluency Bonus|Fluency}}) that they may have. They do not get this bonus if you speak their {{L|Core|Elder Sorcery|true name}} as a part of this ritual's incantation. The {{GM}} may also adjust the target's bonus up or down for other reasons at their discretion. If the target is aware that you are hunting them, they make their roll with {{L|Core|Advantage}}.
|req=Target must be [[:Category:Undead creatures|undead]].
|req=Target must be [[:Category:Undead creatures|undead]].
|fail=Target is summoned to your location and is forced into a {{L|Condition|Dueling|Duel}} with you. This {{L|Condition|Dueling|Duel}} is [[:Category:Duel modifying effects|Modified]] such that it only ends when one side is {{L|Condition|Dead}}. If you lose, the [[:Category:Undead creatures|undead]] can choose to remain or return to where it came from. If you win, the [[:Category:Undead creatures|undead]] is forced to the Material Plane and to the site of this ritual.
|fail=Target is summoned to within the ritual and is forced into a {{L|Condition|Dueling|Duel}} with you. This {{L|Condition|Dueling|Duel}} is [[:Category:Duel modifying effects|modified]] such that nobody can exit or enter the space until the {{L|Condition|Dueling|duel}} is complete. Creatures within the space cannot affect creatures outside it or vice versa. The {{L|Condition|Dueling|duel}} only ends if either you or the target {{L|Condition|Dead|die}}. It cannot be forfeited. If you lose, the [[:Category:Undead creatures|undead]] can choose to remain in the site of the ritual or return to where it came from. If you win, the [[:Category:Undead creatures|undead]] is forced to remain at the ritual site. These are {{L|Category|Duel modifying effects}}. So, if {{L|Ability|Reactive Bow Out}} is used on Undead Hunter, it becomes an ordinary {{L|Condition|Dueling|duel}}. {{L|Ability|Duel Swap}} can be used to change places with a creature within the {{L|Condition|Dueling|duel}} from outside it.
|success=Target is aware that you are hunting them, becomes [[Resistant]] to your [[:Category:Divine abilities|Divine abilities]], and you become [[Incapable]] of targeting them with Undead Hunter for 1 week.
|success=Target is aware that you are hunting them, becomes {{L|Keyword|Resistance|Resistant}} to your [[:Category:Divinely powered abilities|divine abilities]], and you become {{L|Keyword|Incapable}} of targeting them with Undead Hunter for 1 week.
|pro=The range of this ritual becomes 10 {{Times}} {{P}} miles. You may also have up to {{P}} additional creatures be within the ritual space as you use Undead Hunter. They will be part of the {{L|Condition|Dueling|duel}}. However, the target may choose to bring a number of creatures with them equal to the number that you have joining you. The target must select from creatures they have {{L|Category|Control effects|control}} over and can only be creatures within their proximity at the moment Undead Hunter is executed. The {{BR}} and {{LVL}} of each creature the target brings cannot exceed their own. The {{L|Condition|Dueling|duel}} still ends when either you or the target {{L|Condition|Dead|dies}}.
|flu=The range of this ritual becomes 10 {{Times}} {{F}} miles and the number of additional creatures you can bring increases to {{F}}.
}}
}}

Latest revision as of 08:39, 19 May 2026

 Power sources: 🪽Divine🛡️Paladin🤹Skill
 Delivery: 🎭Semblant🕯️Ritual( 🤲Self🎖️Feat )
 Execution time: 10 minutes.( 🐢Slow )
 Material cost: Something symbolic of your deity. A piece of the type of undead being summoned.
 Duration: No limit.
 Range: 10 miles.
 Requirements: Target must be undead.

Set up a ritual space no greater than 30 feet wide in any direction that a duel will take place in. You must be the only creature within this ritual space. The target then makes their UNP feat save. They adds their fluency bonus to their feat roll against you in addition to any UNP bonuses (including proficiency and fluency) that they may have. They do not get this bonus if you speak their true name as a part of this ritual's incantation. The GM may also adjust the target's bonus up or down for other reasons at their discretion. If the target is aware that you are hunting them, they make their roll with advantage.
 On fail: Target is summoned to within the ritual and is forced into a duel with you. This duel is modified such that nobody can exit or enter the space until the duel is complete. Creatures within the space cannot affect creatures outside it or vice versa. The duel only ends if either you or the target die. It cannot be forfeited. If you lose, the undead can choose to remain in the site of the ritual or return to where it came from. If you win, the undead is forced to remain at the ritual site. These are duel modifying effects. So, if Reactive Bow Out is used on Undead Hunter, it becomes an ordinary duel. Duel Swap can be used to change places with a creature within the duel from outside it. On success: Target is aware that you are hunting them, becomes resistant to your divine abilities, and you become incapable of targeting them with Undead Hunter for 1 week. If proficient: The range of this ritual becomes 10 × P miles. You may also have up to P additional creatures be within the ritual space as you use Undead Hunter. They will be part of the duel. However, the target may choose to bring a number of creatures with them equal to the number that you have joining you. The target must select from creatures they have control over and can only be creatures within their proximity at the moment Undead Hunter is executed. The BR and LVL of each creature the target brings cannot exceed their own. The duel still ends when either you or the target dies. If fluent: The range of this ritual becomes 10 × F miles and the number of additional creatures you can bring increases to F.