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|t=c |
|t=c |
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|m=a |
|m=a |
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|x= |
|x=1a |
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|magic=1 |
|magic=1 |
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|class=lif |
|class=lif |
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|rank=2 |
|rank=2 |
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|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 10 minutes. |
|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 10 minutes. |
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|hit=If target is {{L|Condition|Dead}}, they are brought back to life |
|hit=If target is {{L|Condition|Dead}}, they are brought back to life. If they had less than 1 {{HP}}, they have 1 {{HP}}. If they had less than 1 {{MP}}, they have 1 {{MP}}. Otherwise, their {{HP}} and {{MP}} do not change. If target is undead, you can choose to have them be {{L|Core|Healing|Healed}} for Damage. |
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|pro=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{P}} times. |
|pro=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{P}} times. |
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|flu=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{F}} times. |
|flu=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{F}} times. |
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|heightened=target can have been {{L|Condition|Dead}} for an additional 10 minutes. If target is undead, they are {{L|Core|Healing|Healed}} an additional time. |
|heightened=target can have been {{L|Condition|Dead}} for an additional 10 minutes. If target is undead, they are {{L|Core|Healing|Healed}} an additional time. |
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|rotator=1 |
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}} |
}} |